Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 11 Psyclone the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:45 (813 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 813, Time: 00:00:45 Health: 20/20 AC: 2 Str: 12 XL: 2 Next: 29% Magic: 5/7 EV: 13 Int: 24 God: Gold: 2643 SH: 0 Dex: 10 Spells: 7/10 levels left rFire + + . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn b - ring of Autumn {rF++ rCorr Str+6 Int+7} MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training, low MP 1, strong-willed 1, mutation resistance 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 2643 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Your magical capacity is low. (-10% MP) You are strong-willed. (Will+) You are somewhat resistant to further mutation. Message History Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. Something appears at your feet! e - the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a short sword. Found a book of Blood. Found three items. A hound skeleton comes into view. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! f - a bubbling grey potion You now have 5/7 mp. It was a potion of mutation. You feel extremely strange. You feel less energetic. You feel strong-willed. You feel genetically stable. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... .... #. #.......# ...# #.?#..$....# ....# Z..#.......# ....# .:........# .....# #........###.....# #.)..............# #.........@......# #................# ##.#.##..........# #.#.##..........# #>#.##..........# #.#.##..........# #....###.######## #######...###.# #..........##.. There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 812 | D:4 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 812 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 812 | D:4 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 813 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Action || total -------------------------++------- Cast: Magic Dart || 11 Searing Ray || 1 Use: Scroll || 4 Potion || 1