Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 13 Psyclone the Conjurer (level 2, 20/20 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:28 (837 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 837, Time: 00:00:28 Health: 20/20 AC: 0 Str: 12 XL: 2 Next: 37% Magic: 3/7 EV: 13 Int: 24 God: Gold: 2643 SH: 0 Dex: 10 Spells: 7/10 levels left rFire + + + SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth ++........ b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.06/turn (no ring) MPRegen 0.10/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 2643 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 5/7 mp. f - a bubbling grey potion It was a potion of mutation. You feel extremely strange. You feel strong-willed. You feel your surroundings grow quieter. You start putting on your armour. You continue putting on the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. x4 You finish putting on the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr}. You start resting. Magic restored. MP restored: 7 Found a scroll labelled XOEPNE HIOCWYC and 25 gold pieces. Found ice dragon scales, a pair of glowing boots and a tapered iron wand. A hobgoblin comes into view. Found a scroll labelled XOEPNE HIOCWYC, a ring mail and a falchion. Found 10 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! (Press . to maintain the ray.) You now have 5/7 mp. The searing ray misses the hobgoblin. You now have 4/7 mp. The searing ray hits the hobgoblin. You kill the hobgoblin! You now have 3/7 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......... #......... #$.#####.. #..#?[)#.. #..#[[/#.. #.†#?$$#.. ∆ #..#####.. #.@....... .... #......... #. #.......# #.....#### #.?#..$....# #.....# Z..#.......# #.....# .:........# #.....# #........###.....# #.)..............# #................# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 ball pythons 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 815 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 815 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 837 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise Action || total -------------------------++------- Cast: Magic Dart || 11 Searing Ray || 2 Use: Scroll || 4 Potion || 1