Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 72 Psyclone the Conjurer (level 4, 32/32 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:55 (1001 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 1001, Time: 00:00:56 Health: 32/32 AC: 0 Str: 13 XL: 4 Next: 25% Magic: 9/11 EV: 13 Int: 26 God: Gold: 2658 SH: 0 Dex: 10 Spells: 10/13 levels left rFire + + + SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth ++........ b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.10/turn (no ring) MPRegen 0.12/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 2658 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Wands f - a wand of mindburst (17) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of ambrosia {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Slings + Level 1.1 Bows + Level 1.1 Crossbows + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Transmutations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Poison Magic + Level 1.2 Invocations + Level 1.1 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! Your Fighting skill increases to level 1! Your Short Blades skill increases to level 1! Your Long Blades skill increases to level 1! Your Axes skill increases to level 1! Your Maces & Flails skill increases to level 1! Your Polearms skill increases to level 1! Your Staves skill increases to level 1! Your Slings skill increases to level 1! Your Bows skill increases to level 1! Your Crossbows skill increases to level 1! Your Throwing skill increases to level 1! Your Armour skill increases to level 1! Your Shields skill increases to level 1! Your Unarmed Combat skill increases to level 1! Your Evocations skill increases to level 1! You have reached level 4! You feel stronger. Health restored: 32 You start resting. Magic restored. MP restored: 11 You now have 2658 gold pieces (gained 5). There is an escape hatch in the floor here. f - a wand of mindburst (17) g - a metallic puce potion Found a shimmering blue altar of Sif Muna. A quokka comes into view. Found 20 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) You now have 9/11 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ∆ ## .. ##.# ... ####.. ∆ .....############ ###.†#........... #....@.....##$.. #..###.###.# # #.# #.# #+###.# +_###.# #+###.# ∆ # #.# #.# . +.###.###.##.... #................ There were no monsters in sight! Vanquished Creatures 2 bullfrog skeletons 2 endoplasms (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) A quokka (D:5) 2 ball pythons 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 815 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 815 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 861 | D:4 | Reached skill level 5 in Spellcasting 861 | D:4 | Reached skill level 1 in Invocations 861 | D:4 | Reached XP level 3. HP: 25/25 MP: 2/9 924 | D:5 | Entered Level 5 of the Dungeon 928 | D:5 | Reached skill level 1 in Fighting 928 | D:5 | Reached skill level 1 in Short Blades 928 | D:5 | Reached skill level 1 in Long Blades 928 | D:5 | Reached skill level 1 in Axes 928 | D:5 | Reached skill level 1 in Maces & Flails 928 | D:5 | Reached skill level 1 in Polearms 928 | D:5 | Reached skill level 1 in Staves 928 | D:5 | Reached skill level 1 in Slings 928 | D:5 | Reached skill level 1 in Bows 928 | D:5 | Reached skill level 1 in Crossbows 928 | D:5 | Reached skill level 1 in Throwing 928 | D:5 | Reached skill level 1 in Armour 928 | D:5 | Reached skill level 1 in Shields 928 | D:5 | Reached skill level 1 in Unarmed Combat 928 | D:5 | Reached skill level 1 in Evocations 928 | D:5 | Reached XP level 4. HP: 32/32 MP: 6/11 990 | D:5 | Found a shimmering blue altar of Sif Muna. 1001 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Slings | 1 | 1.1 Bows | 1 | 1.1 Crossbows | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Transmutations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Poison Magic | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 11 | || 11 Searing Ray | 4 | 1 || 5 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Dodge: Dodged | 1 | || 1