Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 72 Psyclone the Conjurer (level 4, 0/32 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Slain by a sky beast (1 damage) ... on level 5 of the Dungeon. The game lasted 00:00:15 (1015 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 1015, Time: 00:00:16 Health: 0/32 AC: 0 Str: 13 XL: 4 Next: 25% Magic: 11/11 EV: 13 Int: 26 God: Gold: 2658 SH: 0 Dex: 10 Spells: 10/13 levels left rFire + + + SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth ++........ b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.10/turn (no ring) MPRegen 0.12/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 2658 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Wands f - a wand of mindburst (17) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of ambrosia {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Slings + Level 1.1 Bows + Level 1.1 Crossbows + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Transmutations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Poison Magic + Level 1.2 Invocations + Level 1.1 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History g - a metallic puce potion Found a shimmering blue altar of Sif Muna. A quokka comes into view. Found 20 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You now have 9/11 mp. You start resting. A sky beast comes into view. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. You miss something. Something hits you. Something shocks you. You resist. You miss something. Something hits you. Something shocks you. You resist. You barely miss something. Something hits you. Something shocks you. You resist. You miss something. Something hits you. Something shocks you. You resist. You take 21 damage, and have 11/32 hp. MASSIVE DAMAGE!! MP restored: 11 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You resist. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You resist. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You resist. You die... ∆ ## .. ##.# ... ####.. ∆ .....############ ###..#..@........ #..........##$.. #..###.###.# # #.# #.# #+###.# +_###.# #+###.# ∆ # #.# #.# . +.###.###.##.... There were no monsters in sight! Vanquished Creatures 2 bullfrog skeletons 2 endoplasms (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) A quokka (D:5) 2 ball pythons 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 815 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 815 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 857 | D:4 | Reached skill level 5 in Spellcasting 857 | D:4 | Reached skill level 1 in Invocations 857 | D:4 | Reached XP level 3. HP: 22/25 MP: 2/9 920 | D:5 | Entered Level 5 of the Dungeon 924 | D:5 | Reached skill level 1 in Fighting 924 | D:5 | Reached skill level 1 in Short Blades 924 | D:5 | Reached skill level 1 in Long Blades 924 | D:5 | Reached skill level 1 in Axes 924 | D:5 | Reached skill level 1 in Maces & Flails 924 | D:5 | Reached skill level 1 in Polearms 924 | D:5 | Reached skill level 1 in Staves 924 | D:5 | Reached skill level 1 in Slings 924 | D:5 | Reached skill level 1 in Bows 924 | D:5 | Reached skill level 1 in Crossbows 924 | D:5 | Reached skill level 1 in Throwing 924 | D:5 | Reached skill level 1 in Armour 924 | D:5 | Reached skill level 1 in Shields 924 | D:5 | Reached skill level 1 in Unarmed Combat 924 | D:5 | Reached skill level 1 in Evocations 924 | D:5 | Reached XP level 4. HP: 32/32 MP: 6/11 986 | D:5 | Found a shimmering blue altar of Sif Muna. 1005 | D:5 | Noticed a sky beast 1015 | D:5 | HP: 1/32 [something (3)] 1015 | D:5 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Slings | 1 | 1.1 Bows | 1 | 1.1 Crossbows | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Transmutations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Poison Magic | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 4 || 4 Cast: Magic Dart | 11 | || 11 Searing Ray | 4 | 1 || 5 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Dodge: Dodged | 3 | || 3