Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 42 Psyclone the Conjurer (level 3, -1/25 HPs) Began as a Gnoll Conjurer on Oct 26, 2023. Slain by a bullfrog skeleton (5 damage) ... on level 5 of the Dungeon. The game lasted 00:00:15 (900 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 900, Time: 00:00:16 Health: -1/25 AC: 0 Str: 12 XL: 3 Next: 56% Magic: 3/9 EV: 13 Int: 26 God: Gold: 2653 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + + + SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth ++........ b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.08/turn (no ring) MPRegen 0.11/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 2653 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 17, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 5 hp, and now have 22/25 hp. You now have 3/9 mp. You start resting. You start resting. HP restored. Health restored: 25 You regained 3 mp, and now have 6/9 mp. There is a stone staircase leading down here. You climb downwards. Found 5 gold pieces, a forked ivory wand and a metallic puce potion. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (dormant, 100% to hit) The searing ray hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. (Press . to maintain the ray.) You now have 5/9 mp. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is heavily damaged. The bullfrog skeleton hits you. You take 5 damage, and have 20/25 hp. You now have 4/9 mp. The searing ray hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton hits you. You take 1 damage, and have 19/25 hp. You now have 3/9 mp. A bullfrog skeleton is nearby! The bullfrog skeleton hits you! x2 * * * LOW HITPOINT WARNING * * * You see here 5 gold pieces. The bullfrog skeleton hits you. * * * LOW HITPOINT WARNING * * * The bullfrog skeleton hits you. You die... ###### ...!..#### #......# #......# #...