Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 288 Psyclone the Conjurer (level 6, -1/44 HPs) Began as a Gnoll Conjurer on Oct 27, 2023. Was an Initiate of Gozag. Slain by a water moccasin zombie (5 damage) ... on level 5 of the Dungeon. The game lasted 00:02:31 (1675 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 1675, Time: 00:02:32 Health: -1/44 AC: 4 Str: 13 XL: 6 Next: 31% Magic: 7/14 EV: 13 Int: 36 God: Gozag Gold: 41 SH: 0 Dex: 10 Spells: 12/15 levels left rFire + + + SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . k - +3 cloak of Absence {*Slow rElec Int+10 Stlth+} rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth +++....... b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.14/turn (no ring) MPRegen 0.14/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 2678 gold pieces. You spent 1073 gold pieces at shops. You paid 1564 gold pieces to Gozag. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. h - the +2 cloak "Ajezurgh" {Drain rN+ Str+7} (You bought it in a shop on level 5 of the Dungeon) Str: It affects your strength (+7). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. i - the +1 chain mail of Lefamuosh {*Slow rElec Str+3} (You bought it in a shop on level 5 of the Dungeon) Str: It affects your strength (+3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. j - the +1 leather armour "Badieha" {rC+} (You bought it in a shop on level 5 of the Dungeon) rC: It protects you from cold. k - the +3 cloak of Absence (worn) {*Slow rElec Int+10 Stlth+} (You bought it in a shop on level 5 of the Dungeon) Int: It affects your intelligence (+10). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. l - a +0 pair of gloves of strength Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Wands f - a wand of mindburst (17) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of ambrosia {unknown} Skills: + Level 1.9 Fighting + Level 1.9 Short Blades + Level 1.9 Long Blades + Level 1.9 Axes + Level 1.9 Maces & Flails + Level 1.9 Polearms + Level 1.9 Staves + Level 1.9 Slings + Level 1.9 Bows + Level 1.9 Crossbows + Level 1.9 Throwing + Level 1.9 Armour + Level 4.9 Dodging + Level 4.5 Stealth + Level 1.9 Shields + Level 1.9 Unarmed Combat + Level 5.3 Spellcasting + Level 7.2 Conjurations + Level 1.5 Hexes + Level 1.5 Summonings + Level 1.5 Necromancy + Level 1.5 Translocations + Level 1.5 Transmutations + Level 1.5 Fire Magic + Level 1.5 Ice Magic + Level 1.5 Air Magic + Level 1.5 Earth Magic + Level 1.5 Poison Magic + Level 2.1 Invocations + Level 1.9 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 82% N/A 1% 3 Fulminant Prism Conj/Hex 20% 3d13 6% 4 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Qazlal Sif Muna The Shining One Shops: D:5 [= Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History The water moccasin zombie barely misses you. The water moccasin zombie misses you. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! The water moccasin zombie bites you. The water moccasin zombie closely misses you. You take 6 damage, and have 26/44 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (83% to hit) The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The water moccasin zombie misses you. You now have 10/14 mp. The searing ray misses the water moccasin zombie. The searing ray hits the ogre! The ogre is heavily wounded. The water moccasin zombie bites you. You take 2 damage, and have 24/44 hp. You now have 9/14 mp. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The searing ray hits the ogre! The ogre is almost dead. The water moccasin zombie bites you. You take 2 damage, and have 22/44 hp. You now have 8/14 mp. The searing ray hits the water moccasin zombie. The water moccasin zombie is heavily damaged. You finish channelling your searing ray. The water moccasin zombie barely misses you. The ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 4/44 hp. MASSIVE DAMAGE!! You now have 7/14 mp. The water moccasin zombie misses you. The water moccasin zombie bites you. You die... Your body crumbles into a pile of gold. #.# ......#.# #.#.#.#.# .# #.#.#.#.# #. #.#.....###.. #####.#.....#...# $ #.##..............# ## .....$..........#.##.### .......@ZO......##..#..# .......#.#...$.......##. # .......#.#....#.#....... . .....#.#.#.......###...# .# .....#.#.#............## .. #### #.#.#######..##..# .. $ ..#...........# .# ..#######################...#..# .†#............................# You could see an ogre and a water moccasin zombie. Vanquished Creatures An ogre (D:5) An ice beast (D:5) A bullfrog zombie (D:5) 2 bullfrog skeletons 2 endoplasms (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 815 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 815 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 861 | D:4 | Reached skill level 5 in Spellcasting 861 | D:4 | Reached skill level 1 in Invocations 861 | D:4 | Reached XP level 3. HP: 25/25 MP: 2/9 924 | D:5 | Entered Level 5 of the Dungeon 928 | D:5 | Reached skill level 1 in Fighting 928 | D:5 | Reached skill level 1 in Short Blades 928 | D:5 | Reached skill level 1 in Long Blades 928 | D:5 | Reached skill level 1 in Axes 928 | D:5 | Reached skill level 1 in Maces & Flails 928 | D:5 | Reached skill level 1 in Polearms 928 | D:5 | Reached skill level 1 in Staves 928 | D:5 | Reached skill level 1 in Slings 928 | D:5 | Reached skill level 1 in Bows 928 | D:5 | Reached skill level 1 in Crossbows 928 | D:5 | Reached skill level 1 in Throwing 928 | D:5 | Reached skill level 1 in Armour 928 | D:5 | Reached skill level 1 in Shields 928 | D:5 | Reached skill level 1 in Unarmed Combat 928 | D:5 | Reached skill level 1 in Evocations 928 | D:5 | Reached XP level 4. HP: 32/32 MP: 6/11 990 | D:5 | Found a shimmering blue altar of Sif Muna. 1023 | D:5 | Noticed an ice beast 1028 | D:5 | Killed an ice beast 1029 | D:5 | Reached skill level 1 in Hexes 1029 | D:5 | Reached skill level 1 in Summonings 1029 | D:5 | Reached skill level 1 in Necromancy 1029 | D:5 | Reached skill level 1 in Translocations 1029 | D:5 | Reached skill level 1 in Transmutations 1029 | D:5 | Reached skill level 1 in Fire Magic 1029 | D:5 | Reached skill level 1 in Ice Magic 1029 | D:5 | Reached skill level 1 in Air Magic 1029 | D:5 | Reached skill level 1 in Earth Magic 1029 | D:5 | Reached skill level 1 in Poison Magic 1029 | D:5 | Reached XP level 5. HP: 37/37 MP: 4/12 1168 | D:5 | Found an opulent altar of Gozag. 1175 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 1604 | D:5 | Bought a scorched cloak for 237 gold pieces 1604 | D:5 | Identified the +2 cloak "Ajezurgh" {Drain rN+ Str+7} (You | bought it in a shop on level 5 of the Dungeon) 1604 | D:5 | Bought a glimmering chain mail for 237 gold pieces 1604 | D:5 | Identified the +1 chain mail of Lefamuosh {*Slow rElec | Str+3} (You bought it in a shop on level 5 of the Dungeon) 1604 | D:5 | Bought a scorched leather armour for 175 gold pieces 1604 | D:5 | Identified the +1 leather armour "Badieha" {rC+} (You | bought it in a shop on level 5 of the Dungeon) 1604 | D:5 | Bought a faintly humming cloak for 237 gold pieces 1604 | D:5 | Identified the +3 cloak of Absence {*Slow rElec Int+10 | Stlth+} (You bought it in a shop on level 5 of the Dungeon) 1604 | D:5 | Bought a pair of glowing gloves for 187 gold pieces 1607 | D:5 | Found a stormy altar of Qazlal. 1625 | D:5 | Noticed an ogre 1640 | D:5 | Killed an ogre 1641 | D:5 | Reached XP level 6. HP: 44/44 MP: 8/14 1675 | D:5 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 5 | 5.3 Invocations | 1 2 | 2.1 Fighting | 1 | 1.9 Short Blades | 1 | 1.9 Long Blades | 1 | 1.9 Axes | 1 | 1.9 Maces & Flails | 1 | 1.9 Polearms | 1 | 1.9 Staves | 1 | 1.9 Slings | 1 | 1.9 Bows | 1 | 1.9 Crossbows | 1 | 1.9 Throwing | 1 | 1.9 Armour | 1 | 1.9 Shields | 1 | 1.9 Unarmed Combat | 1 | 1.9 Evocations | 1 | 1.9 Hexes | 1 | 1.5 Summonings | 1 | 1.5 Necromancy | 1 | 1.5 Translocations | 1 | 1.5 Transmutations | 1 | 1.5 Fire Magic | 1 | 1.5 Ice Magic | 1 | 1.5 Air Magic | 1 | 1.5 Earth Magic | 1 | 1.5 Poison Magic | 1 | 1.5 Dodging | | 4.9 Stealth | | 4.5 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 11 | 1 || 12 Searing Ray | 4 | 7 || 11 Invok: Call Merchant | | 2 || 2 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Armor: Robe | | 6 || 6 Dodge: Dodged | 1 | 24 || 25