Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 73 Psyclone the Conjurer (level 4, -3/32 HPs) Began as a Gnoll Conjurer on Oct 28, 2023. Slain by an ice beast (5 damage) ... on level 5 of the Dungeon. The game lasted 00:00:16 (1025 turns). Psyclone the Conjurer (Gnoll Conjurer) Turns: 1025, Time: 00:00:17 Health: -3/32 AC: 0 Str: 12 XL: 4 Next: 27% Magic: 0/11 EV: 13 Int: 26 God: Gold: 2658 SH: 0 Dex: 11 Spells: 10/13 levels left rFire + + + SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois + Reflect . e - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) rMut + (no boots) Will ++... (no amulet) Stlth ++........ b - ring of Autumn {rF++ rCorr Str+6 Int+7} HPRegen 0.10/turn (no ring) MPRegen 0.12/turn @: no status effects A: fangs 1, strong nose, distributed training, strong-willed 1, noise suppression a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 2658 gold pieces. Inventory: Armour a - a +0 robe (worn) e - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 4 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery b - the ring of Autumn (left hand) {rF++ rCorr Str+6 Int+7} (You acquired it on level 2 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+7). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Wands f - a wand of mindburst (17) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions g - a potion of ambrosia {unknown} Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Slings + Level 1.1 Bows + Level 1.1 Crossbows + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.8 Hexes + Level 0.8 Summonings + Level 0.8 Necromancy + Level 0.8 Translocations + Level 0.8 Transmutations + Level 0.8 Fire Magic + Level 0.8 Ice Magic + Level 0.8 Air Magic + Level 0.8 Earth Magic + Level 0.8 Poison Magic + Level 1.2 Invocations + Level 1.1 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are strong-willed. (Will+) You passively dampen the noise of your surroundings. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (82% to hit) The searing ray hits the quokka. The quokka is moderately wounded. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The bullfrog zombie barely misses you. The quokka bites you. You take 5 damage, and have 18/32 hp. You now have 2/11 mp. The searing ray hits the quokka! You kill the quokka! The searing ray hits the ice beast! The ice beast is heavily wounded. The bullfrog zombie hits you. You take 4 damage, and have 14/32 hp. You now have 1/11 mp. The searing ray hits the ice beast. The ice beast is severely wounded. The bullfrog zombie hits you. The bullfrog zombie barely misses you. You take 3 damage, and have 11/32 hp. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast barely misses you. The bullfrog zombie hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You take 5 damage, and have 6/32 hp. You now have 0/11 mp. Unknown command. The ice beast barely misses you. The bullfrog zombie barely misses you. There are monsters nearby! There are monsters nearby! You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie closely misses you. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You resist. You die... # . . ∆ .####################### .#.....†.......Y@Z...... .......##$....########## ##.###.##.....# #.# #.##........ #+###.##........# +_###.##........# #+###.##/........# #.# #.##.....##### ##.###.##.....# You could see an ice beast and a bullfrog zombie. Vanquished Creatures 2 bullfrog skeletons 2 endoplasms (D:4) A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 319 | D:2 | Identified a scroll of acquirement 319 | D:2 | Acquired the ring of Autumn {rF++ rCorr Str+6 Int+7} 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 513 | D:2 | Acquired 1369 gold pieces 568 | D:2 | Acquired 1234 gold pieces 607 | D:3 | Found a glowing golden altar of the Shining One. 615 | D:3 | Learned a level 2 spell: Searing Ray 785 | D:4 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 785 | D:4 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 815 | D:4 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 815 | D:4 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 861 | D:4 | Reached skill level 5 in Spellcasting 861 | D:4 | Reached skill level 1 in Invocations 861 | D:4 | Reached XP level 3. HP: 25/25 MP: 2/9 922 | D:5 | Entered Level 5 of the Dungeon 926 | D:5 | Reached skill level 1 in Fighting 926 | D:5 | Reached skill level 1 in Short Blades 926 | D:5 | Reached skill level 1 in Long Blades 926 | D:5 | Reached skill level 1 in Axes 926 | D:5 | Reached skill level 1 in Maces & Flails 926 | D:5 | Reached skill level 1 in Polearms 926 | D:5 | Reached skill level 1 in Staves 926 | D:5 | Reached skill level 1 in Slings 926 | D:5 | Reached skill level 1 in Bows 926 | D:5 | Reached skill level 1 in Crossbows 926 | D:5 | Reached skill level 1 in Throwing 926 | D:5 | Reached skill level 1 in Armour 926 | D:5 | Reached skill level 1 in Shields 926 | D:5 | Reached skill level 1 in Unarmed Combat 926 | D:5 | Reached skill level 1 in Evocations 926 | D:5 | Reached XP level 4. HP: 32/32 MP: 6/11 988 | D:5 | Found a shimmering blue altar of Sif Muna. 1005 | D:5 | Noticed an ice beast 1025 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Slings | 1 | 1.1 Bows | 1 | 1.1 Crossbows | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 7.1 Hexes | | 0.8 Summonings | | 0.8 Necromancy | | 0.8 Translocations | | 0.8 Transmutations | | 0.8 Fire Magic | | 0.8 Ice Magic | | 0.8 Air Magic | | 0.8 Earth Magic | | 0.8 Poison Magic | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 11 | || 11 Searing Ray | 4 | 4 || 8 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Dodge: Dodged | 1 | 14 || 15