Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 168 Psyclone the Conjurer (level 5, 28/30 HPs) Began as a Deep Elf Conjurer on Oct 30, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:24 (664 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 664, Time: 00:00:25 Health: 28/30 AC: 7 Str: 7 XL: 5 Next: 23% Magic: 19/20 EV: 13 Int: 33 God: Gold: 1410 SH: 0 Dex: 17 Spells: 7/10 levels left rFire + + . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.17/turn (no ring) @: no status effects A: clever 1, sense surroundings 1, robust 1, evolution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1410 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Wands c - a wand of mindburst (17) Scrolls d - 3 scrolls of identify {@r1} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 43% N/A 1% 2 Dazzling Flash Conj/Hex 56% N/A 4% 3 Fulminant Prism Conj/Hex 14% 3d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 13% 4 Sticky Flame Conj/Fire 43% 2d6 13% 4 Dispel Undead Necr 4% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You are robust. (+10% HP) You have hidden genetic potential. Message History You now have 16/19 mp. Found 20 gold pieces. You start resting. Magic restored. MP restored: 19 An ice beast and a quokka come into view. Found a lead wand. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (asleep, 100% to hit) The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the quokka! You kill the quokka! The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. Your Conjurations skill increases to level 7! You have reached level 5! You now have 1410 gold pieces (gained 20). You regained 4 hp, and now have 26/28 hp. You now have 15/20 mp. You start resting. HP restored. Health restored: 28 You regained 2 mp, and now have 17/20 mp. You start resting. You feel a genetic drift. You feel robust. You regained 2 mp, and now have 19/20 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ,, ,, ,, * ,* , ,*, , , *, , , , , ,* * * * , , ,, , * , ################ * ##..#............... , ..........##.....## * *, ..###.###.##.....### #,* #.##@....... * *#+###.##.†...... *, , +_###.##........ * * * , #+###.##/....... #, #.# #.##.....### * +.###.###.##.....# #................# #....##########+## #..........####,* There were no monsters in sight! Vanquished Creatures An ice beast (D:5) 2 bullfrog skeletons A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 633 | D:5 | Noticed an ice beast 637 | D:5 | Killed an ice beast 638 | D:5 | Reached skill level 7 in Conjurations 638 | D:5 | Reached XP level 5. HP: 26/28 MP: 11/11 663 | D:5 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 664 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 14 | || 14 Searing Ray | 4 | 2 || 6 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 1 | || 1