Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 168 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 30, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:29 (657 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 657, Time: 00:00:30 Health: 28/28 AC: 10 Str: 9 XL: 5 Next: 23% Magic: 13/20 EV: 13 Int: 41 God: Gold: 1410 SH: 0 Dex: 17 Spells: 3/10 levels left rFire + + . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.17/turn (no ring) @: no status effects A: clever 1, fire resistance 1, sense surroundings 1, evolution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1410 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Wands c - a wand of mindburst (17) Scrolls d - 3 scrolls of identify {@r1} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 17% 3d11 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% N/A 1% 2 Dazzling Flash Conj/Hex 70% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 8% 4 Sticky Flame Conj/Fire 52% 2d7 8% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) Your flesh is heat resistant. (rF+) You passively map a small area around you. You have hidden genetic potential. Message History Aim: an ice beast (asleep, 100% to hit) The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) You now have 17/19 mp. The searing ray hits the ice beast! The ice beast is severely wounded. You now have 16/19 mp. The searing ray hits the quokka! You kill the quokka! The searing ray hits the ice beast. The ice beast is almost dead. You now have 15/19 mp. The searing ray hits the ice beast. You kill the ice beast! You finish channelling your searing ray. Your Conjurations skill increases to level 7! You have reached level 5! You regained 4 hp, and now have 27/28 hp. You now have 14/20 mp. You now have 1410 gold pieces (gained 20). A bullfrog zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (90% to hit) The searing ray hits the bullfrog zombie! The bullfrog zombie is moderately damaged. (Press . to maintain the ray.) Health restored: 28 You now have 14/20 mp. The searing ray hits the bullfrog zombie! The bullfrog zombie is severely damaged. The bullfrog zombie closely misses you. You feel a genetic drift. You feel resistant to heat. You now have 13/20 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , , , , , , , , ,, , * , *, , ,, ,, * ,* ,, , , , *, , , , , ,* * * * , * , , ,, , , , #######################. * #...............@Z...... ......##.....##########+ * * #.###.##.....# * #,* #.##........ , * #+###.##........# , , , +_###.##........#* ,* #+###.##/........# * #.# #.##.....##### * #.###.##.....# * You could see a bullfrog zombie. Vanquished Creatures An ice beast (D:5) 2 bullfrog skeletons A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 640 | D:5 | Noticed an ice beast 644 | D:5 | Killed an ice beast 645 | D:5 | Reached skill level 7 in Conjurations 645 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: Your flesh is heat resistant. (rF+) | [hidden potential] 657 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 14 | || 14 Searing Ray | 4 | 3 || 7 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 1 | 1 || 2