Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 433 Psyclone the Destroyer (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Oct 30, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:01:41 (2725 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 2725, Time: 00:01:41 Health: 32/32 AC: 10 Str: 9 XL: 6 Next: 67% Magic: 14/21 EV: 13 Int: 41 God: Gold: 1410 SH: 0 Dex: 17 Spells: 4/11 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.17/turn (no ring) @: no status effects A: clever 1, sense surroundings 1, evolution 1, MP-powered wands a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1410 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Wands c - a wand of mindburst (17) Scrolls d - 3 scrolls of identify {@r1} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 8.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 21% 3d13 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 59% N/A 1% 2 Dazzling Flash Conj/Hex 84% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 42% 2d10 5% 4 Sticky Flame Conj/Fire 59% 2d7 5% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Sif Muna The Shining One Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History Aim: an ogre, wielding a +0 giant club (moderately wounded, 92% to hit) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the water moccasin zombie! The water moccasin zombie is lightly damaged. (Press . to maintain the ray.) You now have 18/21 mp. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The searing ray hits the ogre! You kill the ogre! The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. You now have 17/21 mp. The searing ray hits the water moccasin zombie! The water moccasin zombie is severely damaged. You finish channelling your searing ray. The water moccasin zombie barely misses you. You now have 16/21 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 83% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you but does no damage. The searing ray hits the water moccasin zombie! You destroy the water moccasin zombie! You now have 13/21 mp. Things that are here: a +0 giant club; an ogre corpse You start resting. You feel a genetic drift. You feel your magical essence link to the dungeon's wands. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * .........., ##, , .........# ##.## .........##..#.. , ,#...........##. , #....#.#Z...... ,, ,, * ,#......O###...# , *, ,#............# * * * #.#######..##..# , , #....)@.....# # * * ###################...#..# .........................# *, ..##.....##########'###### * ** #.##†....# * #...##.## * #.##........ , ##.##...## * #.##........# +.'...._#, #.##........#* ,*#.##...##, #.##/........# #####.## There were no monsters in sight! Vanquished Creatures An ogre (D:5) An ice beast (D:5) A sky beast (D:5) A water moccasin zombie (D:5) A bullfrog zombie (D:5) 2 bullfrog skeletons A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 643 | D:5 | Noticed an ice beast 650 | D:5 | Killed an ice beast 651 | D:5 | Reached skill level 7 in Conjurations 651 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 771 | D:5 | Found an opulent altar of Gozag. 1846 | D:5 | Noticed a sky beast 1851 | D:5 | Killed a sky beast 1852 | D:5 | Reached skill level 8 in Conjurations 1852 | D:5 | Reached XP level 6. HP: 32/32 MP: 12/12 2724 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 2725 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 8 | 8.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 14 | 4 || 18 Searing Ray | 4 | 8 || 12 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | 4 || 5 Dodge: Dodged | 1 | 4 || 5