Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 168 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 30, 2023. Quit the game on level 5 of the Dungeon. The game lasted 00:00:34 (657 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 657, Time: 00:00:35 Health: 28/28 AC: 10 Str: 9 XL: 5 Next: 23% Magic: 10/20 EV: 13 Int: 41 God: Gold: 1390 SH: 0 Dex: 17 Spells: 3/10 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.17/turn (no ring) @: no status effects A: clever 1, strong-willed 1, sense surroundings 1, evolution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1390 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Wands c - a wand of mindburst (17) Scrolls d - 3 scrolls of identify {@r1} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 17% 3d11 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% N/A 1% 2 Dazzling Flash Conj/Hex 70% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 35% 2d8 8% 4 Sticky Flame Conj/Fire 52% 2d7 8% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna The Shining One Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You are strong-willed. (Will+) You passively map a small area around you. You have hidden genetic potential. Message History You kill the quokka! The searing ray hits the ice beast. The ice beast is heavily wounded. You now have 15/19 mp. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast closely misses you. You now have 14/19 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 83% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast closely misses you. You now have 12/19 mp. The searing ray misses the ice beast. The ice beast hits you but does no damage. You now have 11/19 mp. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast misses you. The searing ray hits the ice beast! You kill the ice beast! You finish channelling your searing ray. Your Conjurations skill increases to level 7! You have reached level 5! You regained 4 hp, and now have 27/28 hp. You now have 10/20 mp. You start resting. HP restored. Health restored: 28 You start resting. You feel a genetic drift. You feel strong-willed. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * , , , , , , , * , *, ,, ,, ,, * * , , ,*, , , *, , , ,* * * * , , ,, , * , ############### * ##..#......@....... , * ..........##$....## * *, ..###.###.# .....# #,* #.# ....... * *#+###.#*....... *, , +_###.# ....... * * * , #+###.#*/...... #, #.# #.#*.....## * , +.###.###.##.... There were no monsters in sight! Vanquished Creatures An ice beast (D:5) 2 bullfrog skeletons A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 645 | D:5 | Noticed an ice beast 653 | D:5 | Killed an ice beast 654 | D:5 | Reached skill level 7 in Conjurations 654 | D:5 | Reached XP level 5. HP: 27/28 MP: 10/11 656 | D:5 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 657 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 14 | || 14 Searing Ray | 4 | 3 || 7 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 1 | 3 || 4