Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 618 Psyclone the Destroyer (level 7, 36/39 HPs) Began as a Deep Elf Conjurer on Oct 30, 2023. Was an Initiate of Gozag. Quit the game on level 7 of the Dungeon. The game lasted 00:01:59 (1753 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1753, Time: 00:02:00 Health: 36/39 AC: 11 Str: 9 XL: 7 Next: 21% Magic: 11/22 EV: 13 Int: 41 God: Gozag Gold: 1003 SH: 5 Dex: 17 Spells: 5/12 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect + (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ i - amulet of reflection HPRegen 0.13/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.18/turn (no ring) @: gold aura A: clever 1, sense surroundings 1, robust 1, evolution 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 7 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 1569 gold pieces. You paid 566 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. l - a +0 pair of gloves (worn) Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). i - an amulet of reflection (around neck) o - a +6 ring of dexterity Wands c - a wand of mindburst (17) k - a wand of iceblast (5) Scrolls d - 4 scrolls of identify {@r1} m - a scroll of teleportation {unknown} Potions h - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 9.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 23% 3d13 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 62% N/A 1% 2 Dazzling Flash Conj/Hex 92% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 4% 4 Sticky Flame Conj/Fire 62% 2d8 4% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Gozag Okawaru Sif Muna The Shining One Shops: D:5 = Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You are robust. (+10% HP) You have hidden genetic potential. You passively dampen the noise of your surroundings. Message History The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You now have 16/22 mp. You now have 15/22 mp. You now have 14/22 mp. You now have 996 gold pieces (gained 6). You see here a +0 spear. A gnoll comes into view. It is wielding a +0 spear. Things that are here: 5 gold pieces; a +0 club A gnoll shaman comes into view. It is wielding a +0 long sword. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear and quivering stones (85% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll shaman. The gnoll shaman is lightly wounded. (Press . to maintain the ray.) You now have 13/22 mp. The searing ray hits the gnoll shaman! The gnoll shaman is heavily wounded. The searing ray hits the gnoll shaman! You kill the gnoll shaman! You now have 12/22 mp. You finish channelling your searing ray. You now have 11/22 mp. You feel a genetic drift. You feel robust. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 1003 gold pieces (gained 7). o - a +6 ring of dexterity Things that are here: a +0 long sword; a +0 robe Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * * ,, , * * ###### * , #....# * # * * .##### #....##########.### ..$... ###.................. ..... #....>..)$...@$...... , .... #####'###########.### #.. #.# ####* * #. #.# #.. , #. #.# #.###, , ######. #.#######.#.#.# ....... #.............# ####### #########.#.#.# * # #.#.#.# # There were no monsters in sight! Vanquished Creatures Menkaure (D:5) An ice beast (D:5) An ogre (D:7) A wyvern zombie (D:7) A bullfrog zombie (D:5) A hound (D:6) 3 bullfrog skeletons A gnoll shaman (D:7) An iguana (D:7) 3 gnolls (D:7) A howler monkey skeleton (D:6) A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 723 | D:5 | Found an opulent altar of Gozag. 730 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 850 | D:5 | Found an iron altar of Okawaru. 867 | D:5 | Noticed a centaur 891 | D:5 | Noticed Menkaure 899 | D:5 | Killed Menkaure 900 | D:5 | Reached skill level 8 in Conjurations 900 | D:5 | Reached XP level 6. HP: 30/32 MP: 12/12 903 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 903 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1135 | D:7 | Reached skill level 9 in Conjurations 1332 | D:7 | Reached XP level 7. HP: 25/36 MP: 13/13 1751 | D:7 | Gained mutation: You are robust. (+10% HP) [hidden | potential] 1753 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 8 9 | 9.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 14 | 3 | || 17 Searing Ray | 4 | 12 | 3 || 19 Invok: Call Merchant | | 1 | || 1 Use: Scroll | 5 | | || 5 Potion | 1 | | || 1 Armor: Robe | 1 | | || 1 Dodge: Dodged | 1 | 2 | || 3 Block: Other | | 1 | || 1