Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 891 Psyclone the Destroyer (level 7, 36/36 HPs) Began as a Deep Elf Conjurer on Oct 31, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:06:39 (1798 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1798, Time: 00:06:40 Health: 36/36 AC: 19 Str: 17 XL: 7 Next: 78% Magic: 22/22 EV: 9 Int: 44 God: Gozag Gold: 223 SH: 0 Dex: 17 Spells: 5/12 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + . . Faith . (no shield) rNeg + . . Spirit . u - +2 chain mail of Beem {rC- Str+8 Int+3} rPois + Reflect . (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . l - +0 pair of gloves Will +++.. Clarity + (no boots) Stlth .......... v - amulet of the Four Winds {rN+ Will+++ Clar} HPRegen 0.12/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.18/turn (no ring) @: no status effects A: clever 1, sense surroundings 1, evolution 1, sturdy frame 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 3678 gold pieces. You spent 2361 gold pieces at shops. You paid 1094 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. l - a +0 pair of gloves (worn) s - the +0 plate armour of Generosity {Regen+ rCorr} (You bought it in a shop on level 9 of the Dungeon) Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. t - the +0 pair of gloves of Sunlight {+Inv rC++ Str-2 Stlth+} (You bought it in a shop on level 9 of the Dungeon) Str: It affects your strength (-2). rC: It greatly protects you from cold. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. u - the +2 chain mail of Beem (worn) {rC- Str+8 Int+3} (You bought it in a shop on level 9 of the Dungeon) Str: It affects your strength (+8). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). i - an amulet of reflection r - the ring of the Mage {Wiz Archmagi} (You bought it in a shop on level 5 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. v - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar} (You bought it in a shop on level 5 of the Dungeon) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. Wands c - a wand of mindburst (17) k - a wand of iceblast (5) Scrolls d - 5 scrolls of identify {@r1} m - a scroll of teleportation {unknown} o - a scroll of holy word {unknown} q - a scroll of blinking {unknown} Potions h - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} p - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 10.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 26% 3d14 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 69% N/A 4% 2 Dazzling Flash Conj/Hex 100% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 26% 4 Sticky Flame Conj/Fire 69% 2d8 26% 4 Dispel Undead Necr 6% 3d8 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Gozag Okawaru Sif Muna The Shining One Shops: D:5 = D:9 [ Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) You passively dampen the noise of your surroundings. Message History Done waiting. There is an open door here. There is an open door here. There is an entrance to Weme's Jewellery Boutique here. You no longer have enough gold to fund merchants seeking to open stores in the dungeon. r - the ring of the Mage {Wiz Archmagi} You no longer have enough gold to petition Gozag for potion effects. v - the amulet of the Four Winds {rN+ Will+++ Clar} Thank you for shopping at Weme's Jewellery Boutique! You start removing your amulet. You continue taking off your amulet of reflection. x4 You finish taking off your amulet of reflection. You start putting on your amulet. You continue putting on the amulet of the Four Winds {rN+ Will+++ Clar}. x5 You finish putting on the amulet of the Four Winds {rN+ Will+++ Clar}. v - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar} Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel powerful. r - the ring of the Mage (right hand) {Wiz Archmagi} Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. You remove the ring of the Mage {Wiz Archmagi}. You feel strangely numb. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You're already wearing that object! Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) *, .#. * * ,* ,, ..### *, , , , .... , * #..## , , , ,....# # * * ############...#..# ..................# *, ..##########'###### * ** ..# * #...##@## * $ ..... , ##.##...## * .....# +.'...._#, .....#* ,*#.##...##, ......# #####.## * ..##### * ### , , ..# * , * .. * , +# * * There were no monsters in sight! Vanquished Creatures Sigmund (D:5) Menkaure (D:5) 2 ice beasts An ogre (D:7) A centaur (D:5) A bullfrog zombie (D:5) A hound (D:6) 4 bullfrog skeletons 2 iguanas A hound skeleton (D:5) A howler monkey skeleton (D:6) A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 723 | D:5 | Found an opulent altar of Gozag. 730 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 850 | D:5 | Found an iron altar of Okawaru. 867 | D:5 | Noticed a centaur 891 | D:5 | Noticed Menkaure 899 | D:5 | Killed Menkaure 900 | D:5 | Reached skill level 8 in Conjurations 900 | D:5 | Reached XP level 6. HP: 30/32 MP: 12/12 903 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 903 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1129 | D:7 | Reached skill level 9 in Conjurations 1255 | D:7 | Reached XP level 7. HP: 35/36 MP: 13/13 1320 | D:7 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [hidden potential] 1395 | D:9 | Acquired 679 gold pieces 1398 | D:9 | Bought a blackened plate armour for 672 gold pieces 1398 | D:9 | Identified the +0 plate armour of Generosity {Regen+ rCorr} | (You bought it in a shop on level 9 of the Dungeon) 1398 | D:9 | Bought a pair of slimy gloves for 228 gold pieces 1398 | D:9 | Identified the +0 pair of gloves of Sunlight {+Inv rC++ | Str-2 Stlth+} (You bought it in a shop on level 9 of the | Dungeon) 1398 | D:9 | Bought a heavily runed chain mail for 228 gold pieces 1398 | D:9 | Identified the +2 chain mail of Beem {rC- Str+8 Int+3} (You | bought it in a shop on level 9 of the Dungeon) 1409 | D:9 | Acquired 574 gold pieces 1411 | D:9 | Acquired 709 gold pieces 1542 | D:5 | Reached skill level 10 in Conjurations 1584 | D:5 | Noticed Sigmund 1590 | D:5 | Killed Sigmund 1786 | D:5 | Bought the ring of the Mage {Wiz Archmagi} for 663 gold | pieces 1786 | D:5 | Found the ring of the Mage {Wiz Archmagi} 1786 | D:5 | Bought the amulet of the Four Winds {rN+ Will+++ Clar} for | 570 gold pieces 1786 | D:5 | Found the amulet of the Four Winds {rN+ Will+++ Clar} 1798 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques D:8: layout_rooms, lightli_temple_of_fire, minmay_lair_entry_grove, serial_shops, shop D:9: layout_cave_pools, grunt_decor_clamped Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 10 | 10.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 14 | 1 | || 15 Searing Ray | 4 | 11 | 6 || 21 Invok: Call Merchant | | 1 | 1 || 2 Use: Scroll | 5 | | 3 || 8 Potion | 1 | | || 1 Armor: Robe | 1 | | 1 || 2 Chain mail | | | 1 || 1 Dodge: Dodged | 1 | 1 | 4 || 6 Block: Other | | | 3 || 3 Reflection | | | 1 || 1