Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 617 Psyclone the Destroyer (level 7, -8/36 HPs) Began as a Deep Elf Conjurer on Oct 31, 2023. Was an Initiate of Gozag. Mangled by a gnoll sergeant ... wielding a +3 trident of freezing (9 damage) ... on level 9 of the Dungeon. The game lasted 00:01:53 (1437 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1437, Time: 00:01:53 Health: -8/36 AC: 11 Str: 9 XL: 7 Next: 21% Magic: 20/22 EV: 13 Int: 41 God: Gozag Gold: 929 SH: 5 Dex: 17 Spells: 5/12 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect + (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ i - amulet of reflection HPRegen 0.12/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.18/turn (no ring) @: no status effects A: clever 1, sense surroundings 1, evolution 1, sturdy frame 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 9 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 9 of its levels. You collected 2426 gold pieces. You spent 276 gold pieces at shops. You paid 1221 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. l - a +0 pair of gloves (worn) s - a +1 pair of boots of stealth t - the +1 robe of Tentacled Surprise {Str+8 Slay-3} (You bought it in a shop on level 9 of the Dungeon) Str: It affects your strength (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). i - an amulet of reflection (around neck) Wands c - a wand of mindburst (17) k - a wand of iceblast (5) Scrolls d - 5 scrolls of identify {@r1} m - a scroll of teleportation {unknown} o - a scroll of holy word {unknown} q - a scroll of blinking {unknown} r - 2 scrolls of acquirement Potions h - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} p - 2 potions of brilliance {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 9.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 23% 3d13 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 62% N/A 1% 2 Dazzling Flash Conj/Hex 92% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 4% 4 Sticky Flame Conj/Fire 62% 2d8 4% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Gozag Okawaru Sif Muna The Shining One Shops: D:5 = D:9 [ Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) You passively dampen the noise of your surroundings. Message History The gnoll sergeant is moderately wounded. The gnoll sergeant closely misses you. You closely miss the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant closely misses you. The gnoll sergeant hits you but does no damage. You barely miss the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant barely misses you. The gnoll sergeant hits you with a +3 trident of freezing. The gnoll sergeant freezes you. You block the gnoll sergeant's attack. The gnoll sergeant hits you with a +3 trident of freezing! The gnoll sergeant freezes you. * * * LOW HITPOINT WARNING * * * The gnoll sergeant hits you with a +3 trident of freezing. * * * LOW HITPOINT WARNING * * * The gnoll sergeant completely misses you. You can't go up here! You take 18 damage, and have 7/36 hp. MASSIVE DAMAGE!! You regained 2 mp, and now have 19/22 mp. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You closely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. You barely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +3 trident of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant closely misses you. You closely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +3 trident of freezing! You die... Your body crumbles into a pile of gold. #.....#.#.∩...>.......... * ..........###............ #..[...####............,,, * #.(...##........#...... * #....<.#.......###...#. #.............$......#* , #.................#...# #............g....#...# , ##....#......@......# # *#....#....$....#...# ....###.....#..#..... #.... .......#.$.....# ..............## ###........#### #.#..##### ##### You could see a gnoll sergeant. Vanquished Creatures Menkaure (D:5) 2 ice beasts An ogre (D:7) A bullfrog zombie (D:5) A hound (D:6) 4 bullfrog skeletons An iguana (D:7) A howler monkey skeleton (D:6) A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 723 | D:5 | Found an opulent altar of Gozag. 730 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 850 | D:5 | Found an iron altar of Okawaru. 867 | D:5 | Noticed a centaur 891 | D:5 | Noticed Menkaure 899 | D:5 | Killed Menkaure 900 | D:5 | Reached skill level 8 in Conjurations 900 | D:5 | Reached XP level 6. HP: 30/32 MP: 12/12 903 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 903 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1129 | D:7 | Reached skill level 9 in Conjurations 1255 | D:7 | Reached XP level 7. HP: 35/36 MP: 13/13 1320 | D:7 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [hidden potential] 1399 | D:9 | Acquired 761 gold pieces 1402 | D:9 | Bought a pair of glowing boots for 157 gold pieces 1402 | D:9 | Bought a tattered robe for 119 gold pieces 1402 | D:9 | Identified the +1 robe of Tentacled Surprise {Str+8 Slay-3} | (You bought it in a shop on level 9 of the Dungeon) 1436 | D:9 | HP: 1/36 [gnoll sergeant/+3 trident of freezing (7)] 1437 | D:9 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques D:8: layout_rooms, lightli_temple_of_fire, minmay_lair_entry_grove, serial_shops, shop D:9: layout_cave_pools, grunt_decor_clamped Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 8 9 | 9.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | | | 8 || 8 Cast: Magic Dart | 14 | 1 | 7 || 22 Searing Ray | 4 | 11 | 2 || 17 Invok: Call Merchant | | 1 | 1 || 2 Use: Scroll | 5 | | 1 || 6 Potion | 1 | | || 1 Armor: Robe | 1 | | 6 || 7 Dodge: Dodged | 1 | 1 | 8 || 10 Block: Other | | | 1 || 1