Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 201 Psyclone the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Slain by an ogre ... wielding a +0 giant club (14 damage) ... on level 5 of the Dungeon. The game lasted 00:00:22 (812 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 812, Time: 00:00:22 Health: 0/28 AC: 10 Str: 9 XL: 5 Next: 50% Magic: 18/20 EV: 13 Int: 41 God: Gold: 1410 SH: 0 Dex: 17 Spells: 3/10 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.17/turn (no ring) @: no status effects A: clever 1, sense surroundings 1, evolution 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 1410 gold pieces. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Wands c - a wand of mindburst (17) Scrolls d - 3 scrolls of identify {@r1} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 18% 3d11 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 53% N/A 1% 2 Dazzling Flash Conj/Hex 74% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 37% 2d9 7% 4 Sticky Flame Conj/Fire 53% 2d7 7% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Sif Muna The Shining One Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You have great hidden genetic potential. Message History The water moccasin zombie bites you but does no damage. You now have 17/20 mp. The searing ray hits the ogre! The ogre is almost dead. The ogre closely misses you. A sky beast appears from thin air! Reactivating autopickup. The water moccasin zombie bites you. You take 2 damage, and have 26/28 hp. You now have 16/20 mp. You barely miss the water moccasin zombie. The water moccasin zombie barely misses you. The ogre closely misses you. The howler monkey hoots and howls with incredible vigour! A gnoll sergeant comes into view. It is wielding a +0 spear. The gnoll sergeant shouts! You hear a shout! x3 You hit the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie bites you but does no damage. The ogre barely misses you. The sky beast barely misses you. The gnoll sergeant hits you with a +0 spear. The gnoll sergeant closely misses you. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. The gnoll sergeant hits you from afar with a +0 spear. The gnoll sergeant closely misses you. You miss something. The howler monkey hoots and howls with incredible vigour! Something hits you but does no damage. The ogre closely misses you. The gnoll sergeant misses you. You hit something. Something hits you. Something shocks you. You resist. The howler monkey hits you but does no damage. The ogre completely misses you. The gnoll sergeant hits you but does no damage. Something hits you but does no damage. You hit the ogre. The ogre is almost dead. The howler monkey closely misses you. The gnoll sergeant barely misses you. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... *## ## #. .. .. , , . ##.#.#** * , , . ..#.# . ,#.#.#.# .## #.#.#.# #..., #...@.###..# ##.#..h.O#...# * .......Zg...# ##, , ..........#.##.### ..........##..#..# ,.#.#...........##. , #.#....#.#....... ,, ,, * #,#.......###...# , *, ,#............## You could see an ogre, a gnoll sergeant, a howler monkey and a water moccasin zombie. Vanquished Creatures An ice beast (D:5) A bullfrog zombie (D:5) 2 bullfrog skeletons A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 722 | D:5 | Found an opulent altar of Gozag. 794 | D:5 | Noticed an ogre 797 | D:5 | Noticed a sky beast 812 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | | 5 || 5 Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 4 | 5 || 9 Use: Scroll | 5 | || 5 Potion | 1 | || 1 Armor: Robe | 1 | 6 || 7 Dodge: Dodged | 1 | 15 || 16