Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 1415 Psyclone the Destroyer (level 8, 10/41 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Was an Initiate of Gozag. Quit the game on level 11 of the Dungeon. The game lasted 00:02:49 (2116 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 2116, Time: 00:02:49 Health: 10/41 AC: 11 Str: 9 XL: 8 Next: 43% Magic: 3/23 EV: 13 Int: 42 God: Gozag Gold: 34 SH: 5 Dex: 17 Spells: 6/13 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect + (helmet restricted) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ i - amulet of reflection HPRegen 0.13/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.18/turn (no ring) @: gold aura A: horns 1, clever 1, sense surroundings 1, sturdy frame 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 11 of the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 6864 gold pieces. You spent 1083 gold pieces at shops. You paid 5747 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. l - a +0 pair of gloves (worn) v - a +2 pair of boots of stealth w - the +0 scale mail of Wel Uter {rPois Regen+ Int+2} (You bought it in a shop on level 11 of the Dungeon) Int: It affects your intelligence (+2). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. x - the +3 ring mail "Zeahun" {rC+ rN+} (You bought it in a shop on level 11 of the Dungeon) rC: It protects you from cold. rN: It protects you from negative energy. Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). i - an amulet of reflection (around neck) Wands c - a wand of mindburst (17) k - a wand of iceblast (5) r - a wand of paralysis (9) Scrolls d - 5 scrolls of identify {@r1} m - a scroll of teleportation {unknown} o - a scroll of holy word {unknown} q - a scroll of blinking {unknown} s - a scroll of immolation {unknown} u - a scroll of amnesia {unknown} Potions h - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} p - 2 potions of brilliance {unknown} t - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 12.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 27% 3d14 2% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 72% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Iskenderun's Mystic Bla Conj/Tloc 55% 2d12 2% 4 Sticky Flame Conj/Fire 72% 2d9 2% 4 Dispel Undead Necr 6% 3d8 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Gozag Okawaru Sif Muna The Shining One Shops: D:5 = D:9 [ D:11 [::[* Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your mind is acute. (Int +2) You passively map a small area around you. Your movements are slightly less encumbered by armour. (ER -2) You passively dampen the noise of your surroundings. Message History You block the eight-headed hydra's attack. The eight-headed hydra bites you. The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you. The eight-headed hydra bites you! The eight-headed hydra completely misses you. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. You take 28 damage, and have 8/36 hp. MASSIVE DAMAGE!! You now have 5/22 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra!! You kill the eight-headed hydra! Your Conjurations skill gained 2 levels and is now at level 12! You have reached level 8! You feel clever. You now have 34 gold pieces (gained 25). A wraith opens the door. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You now have 2/23 mp. The two-headed ogre is distracted by your dazzling golden aura. Your fulminant prism crackles loudly. The two-headed ogre is no longer distracted by gold. Your fulminant prism explodes! The blast of energy engulfs the wraith!! The wraith is severely damaged. The blast of energy engulfs the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre shouts in stereo! You feel a genetic drift. A pair of horns grows on your head! You no longer feel a hidden potential within. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #∩∩∩∩..# #..@...## *######..#'#..## ,#.......#∩#.*.# #....W..###...# * ,#.............# +........<....# ,###.O##..##+### ###'###..##...# ,..O......^....# You could see a two-headed ogre and a wraith. Vanquished Creatures A hydra (D:11) Menkaure (D:5) 2 ice beasts An ogre (D:7) 4 wights (D:9) An electric eel (D:10) A bullfrog zombie (D:5) A hound (D:6) 4 bullfrog skeletons An iguana (D:7) A howler monkey skeleton (D:6) A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 33 creatures vanquished. Vanquished Creatures (others) 6 fulminant prisms (D:11) 6 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 723 | D:5 | Found an opulent altar of Gozag. 730 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 850 | D:5 | Found an iron altar of Okawaru. 867 | D:5 | Noticed a centaur 891 | D:5 | Noticed Menkaure 899 | D:5 | Killed Menkaure 900 | D:5 | Reached skill level 8 in Conjurations 900 | D:5 | Reached XP level 6. HP: 30/32 MP: 12/12 903 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 903 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1129 | D:7 | Reached skill level 9 in Conjurations 1255 | D:7 | Reached XP level 7. HP: 35/36 MP: 13/13 1320 | D:7 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [hidden potential] 1463 | D:9 | Acquired 1324 gold pieces 1475 | D:9 | Acquired 1106 gold pieces 1517 | D:9 | Acquired 1365 gold pieces 1558 | D:9 | Reached skill level 10 in Conjurations 1650 | D:10 | Entered Level 10 of the Dungeon 1795 | D:11 | Found Reiheab's General Store. 1798 | D:11 | Bought a scroll of acquirement for 624 gold pieces 1843 | D:11 | Acquired 1327 gold pieces 2071 | D:11 | Bought a pair of embroidered boots for 135 gold pieces 2071 | D:11 | Bought a faintly glowing scale mail for 162 gold pieces 2071 | D:11 | Identified the +0 scale mail of Wel Uter {rPois Regen+ | Int+2} (You bought it in a shop on level 11 of the Dungeon) 2071 | D:11 | Bought a polished ring mail for 162 gold pieces 2071 | D:11 | Identified the +3 ring mail "Zeahun" {rC+ rN+} (You bought | it in a shop on level 11 of the Dungeon) 2079 | D:11 | Noticed an eight-headed hydra 2106 | D:11 | Killed an eight-headed hydra 2107 | D:11 | Reached skill level 12 in Conjurations 2107 | D:11 | Reached XP level 8. HP: 9/41 MP: 5/14 2111 | D:11 | Noticed a two-headed ogre 2115 | D:11 | Gained mutation: You have a pair of small horns on your | head. [hidden potential] 2115 | D:11 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 2116 | D:11 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques D:8: layout_rooms, lightli_temple_of_fire, minmay_lair_entry_grove, serial_shops, shop D:9: layout_cave_pools, grunt_decor_clamped D:10: minmay_diamond_stairs, layout_basic D:11: layout_gridville, serial_shops, kennysheep_mini_moat Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 12 | 12.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 14 | 1 | 1 || 16 Searing Ray | 4 | 11 | 6 || 21 Fulminant Prism | | | 6 || 6 Invok: Call Merchant | | 1 | 5 || 6 Use: Scroll | 5 | | 4 || 9 Potion | 1 | | || 1 Armor: Robe | 1 | | 3 || 4 Dodge: Dodged | 1 | 1 | 2 || 4 Block: Other | | | 1 || 1