Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 14 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:28 (781 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 781, Time: 00:00:28 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 17/17 EV: 12 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . f - staff of air rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn c - ring of Hedonism {Will+ MP+9} MPRegen 0.15/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 dagger Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration f - a staff of air (weapon) Jewellery c - the ring of Hedonism (left hand) {Will+ MP+9} (You acquired it on level 2 of the Dungeon) [ring of willpower] MP: It affects your magic capacity (+9). Will: It increases your willpower. g - a ring of protection from fire Scrolls d - 2 scrolls of identify {@r1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 21% N/A 7% 2 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Sticky Flame Conj/Fire 14% 2d4 41% 4 Dispel Undead Necr 3% 3d7 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. Unknown command. You start waiting. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club and wearing a ring of protection from fire (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 16/17 mp. The goblin hits you with a +0 club. You take 1 damage, and have 14/15 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club and wearing a ring of protection from fire (severely wounded, 74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) g - a ring of protection from fire Things that are here: a +0 club; a goblin corpse You now have 13/17 mp. There's nothing to close nearby. You can't go down here! Unknown command. Health restored: 15 You regained 2 mp, and now have 15/17 mp. MP restored: 17 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.####### #.........# ..#.#####)# #@# #.# #.# #.# ###.# #...# #########.###########.# #....................# #.# #.#######.#.....# ..# There were no monsters in sight! Vanquished Creatures A worm (D:2) An endoplasm (D:2) A goblin (D:2) 3 jackals (D:1) A kobold (D:1) A ball python (D:1) 3 rats 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 296 | D:2 | Acquired a staff of conjuration 346 | D:2 | Acquired a staff of air 397 | D:2 | Acquired the ring of Hedonism {Will+ MP+9} 781 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total -------------------------++------- Cast: Magic Dart || 12 Searing Ray || 2 Use: Scroll || 4 Dodge: Dodged || 1