Seeded DCSS version 0.28.0-62-gf88900778d (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 851 Psyclone the Destroyer (level 7, 21/36 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Was an Initiate of Gozag. Quit the game on level 10 of the Dungeon. The game lasted 00:01:14 (2222 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 2222, Time: 00:01:15 Health: 21/36 AC: 11 Str: 9 XL: 7 Next: 69% Magic: 17/22 EV: 13 Int: 41 God: Gozag Gold: 683 SH: 5 Dex: 17 Spells: 1/12 levels left rFire + . . SeeInvis . f - +3 Elemental Staff {rElec rF++ rC++ AC+5} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect + (no helmet) rElec + Harm . e - +2 cloak of the Hidden Vale {rPois rF- Str+2 Int+8} rCorr . Rampage . l - +0 pair of gloves Will ..... (no boots) Stlth ++........ i - amulet of reflection HPRegen 0.12/turn g - ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} MPRegen 0.18/turn (no ring) @: gold aura A: clever 1, sense surroundings 1, evolution 1, sturdy frame 1, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 10 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 1 branch of the dungeon, and saw 11 of its levels. You collected 6845 gold pieces. You spent 624 gold pieces at shops. You paid 5538 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger f - the +3 Elemental Staff (weapon) {rElec rF++ rC++ AC+5} (You acquired it on level 4 of the Dungeon) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) e - the +2 cloak of the Hidden Vale (worn) {rPois rF- Str+2 Int+8} (You acquired it on level 4 of the Dungeon) Str: It affects your strength (+2). Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rPois: It protects you from poison. l - a +0 pair of gloves (worn) Jewellery g - the ring of Leaves (left hand) {rPois MP+9 Str+3 Int+6 Dex+4} (You acquired it on level 4 of the Dungeon) [ring of poison resistance] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). i - an amulet of reflection (around neck) Wands c - a wand of mindburst (17) k - a wand of iceblast (5) r - a wand of paralysis (9) Scrolls d - 5 scrolls of identify {@r1} m - a scroll of teleportation {unknown} o - a scroll of holy word {unknown} q - a scroll of blinking {unknown} s - a scroll of immolation {unknown} u - a scroll of amnesia {unknown} Potions h - a potion of ambrosia {unknown} j - a potion of curing {unknown} n - a potion of haste {unknown} p - 2 potions of brilliance {unknown} t - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 10.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 24% 3d13 3% 4 e - Iskenderun's Mystic Conj/Tloc 49% 2d11 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 65% N/A 1% 2 Dazzling Flash Conj/Hex 98% N/A 1% 3 Sticky Flame Conj/Fire 65% 2d8 3% 4 Dispel Undead Necr 6% 3d8 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple: D:4-7 Lair: D:8-11 Orc: D:9-12 Altars: Gozag Okawaru Sif Muna The Shining One Shops: D:5 = D:9 [ D:11 [:::* Innate Abilities, Weirdness & Mutations Your mind is acute. (Int +2) You passively map a small area around you. You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) You passively dampen the noise of your surroundings. Message History The searing ray hits the electric eel. The electric eel is moderately wounded. (Press . to maintain the ray.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits the electric eel. The electric eel completely resists. The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. The searing ray hits the electric eel! You kill the electric eel! You now have 683 gold pieces (gained 6). The searing ray hits the electric eel. The electric eel is moderately wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses the electric eel. The bolt of electricity hits you. You resist. The electric eel shoots out a bolt of lightning at you! The bolt of electricity misses you. x2 The bolt of electricity hits the electric eel. The electric eel completely resists. The searing ray misses the electric eel. You finish channelling your searing ray. You closely miss the electric eel. The electric eel is moderately wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (moderately wounded, 100% to hit) The magic dart hits the electric eel! The electric eel is severely wounded. You take 15 damage, and have 21/36 hp. MASSIVE DAMAGE!! You now have 17/22 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#.#.###..........# ....#.#.# #..........# ..###.#.# #..........# ≈≈≈≈≈≈≈≈≈ ######'##### ≈≈≈≈≈≈≈≈≈###* #.# ≈≈≈≈≈≈≈≈≈≈≈≈≈ #.# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈##.# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈SS.# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈##@# ≈≈≈≈≈≈≈≈≈≈≈≈S *#.# ≈≈≈≈≈ ≈≈≈≈* ..# ≈≈≈≈ ≈ ≈≈≈# .### ... ,. , .. , ## , You could see 2 electric eels. Vanquished Creatures Menkaure (D:5) 2 ice beasts An ogre (D:7) 4 wights (D:9) 2 electric eels (D:10) A bullfrog zombie (D:5) A hound (D:6) 4 bullfrog skeletons An iguana (D:7) A howler monkey skeleton (D:6) A worm (D:2) 2 endoplasms A hobgoblin (D:4) 3 jackals (D:1) A kobold (D:1) 2 quokkas (D:5) 2 ball pythons 3 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 181 | D:2 | Learned a level 2 spell: Searing Ray 211 | D:2 | Reached skill level 5 in Conjurations 273 | D:2 | Identified 3 scrolls of acquirement 286 | D:3 | Found a glowing golden altar of the Shining One. 337 | D:4 | Acquired the +2 cloak of the Hidden Vale {rPois rF- Str+2 | Int+8} 387 | D:4 | Acquired the +3 Elemental Staff {rElec rF++ rC++ AC+5} 387 | D:4 | Found the +3 Elemental Staff {rElec rF++ rC++ AC+5} 438 | D:4 | Acquired the ring of Leaves {rPois MP+9 Str+3 Int+6 Dex+4} 481 | D:4 | Acquired 1322 gold pieces 524 | D:4 | Reached XP level 3. HP: 19/19 MP: 9/9 579 | D:4 | Gained mutation: You passively map a small area around you. | [potion of mutation] 579 | D:4 | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 579 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 582 | D:5 | Entered Level 5 of the Dungeon 587 | D:5 | Reached skill level 6 in Conjurations 587 | D:5 | Reached XP level 4. HP: 18/24 MP: 10/10 610 | D:5 | Found a shimmering blue altar of Sif Muna. 629 | D:5 | Learned a level 4 spell: Fulminant Prism 647 | D:5 | Noticed an ice beast 651 | D:5 | Killed an ice beast 652 | D:5 | Reached skill level 7 in Conjurations 652 | D:5 | Reached XP level 5. HP: 27/28 MP: 11/11 656 | D:5 | Gained mutation: You have great hidden genetic potential. | [hidden potential] 723 | D:5 | Found an opulent altar of Gozag. 730 | D:5 | Became a worshipper of Gozag Ym Sagoz the Greedy 850 | D:5 | Found an iron altar of Okawaru. 867 | D:5 | Noticed a centaur 891 | D:5 | Noticed Menkaure 899 | D:5 | Killed Menkaure 900 | D:5 | Reached skill level 8 in Conjurations 900 | D:5 | Reached XP level 6. HP: 30/32 MP: 12/12 903 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 903 | D:5 | Lost mutation: You have great hidden genetic potential. | [hidden potential expressed] 1129 | D:7 | Reached skill level 9 in Conjurations 1255 | D:7 | Reached XP level 7. HP: 35/36 MP: 13/13 1320 | D:7 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [hidden potential] 1463 | D:9 | Acquired 1324 gold pieces 1475 | D:9 | Acquired 1106 gold pieces 1517 | D:9 | Acquired 1365 gold pieces 1558 | D:9 | Reached skill level 10 in Conjurations 1650 | D:10 | Entered Level 10 of the Dungeon 1795 | D:11 | Found Reiheab's General Store. 1798 | D:11 | Bought a scroll of acquirement for 624 gold pieces 1843 | D:11 | Acquired 1327 gold pieces 2178 | D:11 | Learned a level 4 spell: Iskenderun's Mystic Blast 2222 | D:10 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall D:7: layout_basic, nicolae_wu_jian_immortal_techniques D:8: layout_rooms, lightli_temple_of_fire, minmay_lair_entry_grove, serial_shops, shop D:9: layout_cave_pools, grunt_decor_clamped D:10: minmay_diamond_stairs, layout_basic D:11: layout_gridville, serial_shops, kennysheep_mini_moat Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 10 | 10.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | | | 1 || 1 Cast: Magic Dart | 14 | 1 | 1 || 16 Searing Ray | 4 | 11 | 7 || 22 Invok: Call Merchant | | 1 | 5 || 6 Use: Scroll | 5 | | 4 || 9 Potion | 1 | | || 1 Armor: Robe | 1 | | 1 || 2 Dodge: Dodged | 1 | 1 | 4 || 6