Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 26 Psyclone the Conjurer (level 2, 3/15 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:13 (2850 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 2850, Time: 00:01:14 Health: 3/15 AC: 4 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 12 Int: 22 God: Gold: 20 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 1, see invisible, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 9150 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) You have hidden genetic potential. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. The worm bites you. You take 2 damage, and have 13/15 hp. You now have 1/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm but does no damage. The worm is heavily wounded. You now have 0/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The worm bites you! You take 7 damage, and have 6/15 hp. MASSIVE DAMAGE!! Terence closely misses you. Terence attacks as you move away! Terence hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/15 hp. MASSIVE DAMAGE!! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #..#......# #.# #.# #.........# #.# #[# ##.######## #.# #.# #.# .. #.##### #.####.##$## ......# #..........# #.###.# #..###.#####<# #.# #.# #..#.........# ..# #.# #..#@#.####..# ### #.# #..#@......... # #.# #..#.#######.. # #.# #..#.# # #.# #..#.# ##.. #.# ####.# ...# #.# #w# #..# #.# #.# #..# #.# #.# #..# You could see Terence and a worm. Vanquished Creatures An adder (D:2) 2 dart slugs 2 goblins (D:2) 3 hobgoblins A quokka (D:2) 2 ball pythons (D:2) A bat (D:2) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 2826 | D:2 | Noticed Terence 2850 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Headbutt || 3 Cast: Magic Dart || 28 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 7