Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 18 Psyclone the Conjurer (level 2, 14/15 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:49 (234 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 234, Time: 00:00:49 Health: 14/15 AC: 4 Str: 4 XL: 2 Next: 51% Magic: 6/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: horns 1, see invisible, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11766 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) You have hidden genetic potential. Message History Magic restored. MP restored: 8 You see here a quokka corpse. A bat and a hobgoblin come into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The hobgoblin shouts! A worm comes into view. Terence the Incautious comes into view. He is wielding a +0 short sword. You now have 7/8 mp. The bat attacks as you move away! The bat hits you but does no damage. x2 You see here a quokka corpse. The bat hits you but does no damage. The bat barely misses you. The bat attacks as you move away! The bat misses you. The bat barely misses you. There is an open door here. The bat barely misses you. The bat hits you but does no damage. MP restored: 8 The bat hits you but does no damage. The bat misses you. The bat hits you. The bat hits you but does no damage. You take 1 damage, and have 14/15 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence, p - bat Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (82% to hit) The searing ray misses the bat. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The bat hits you but does no damage. You now have 6/8 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.########## ...........# ...........# ...........#...... ...........#.g.... ...........#...... #+#@# #...... ###.#.# .b..@.w #.....# ....... #####b###....... #.)@†......... #............. #................ ###...>.....##### ##........# You could see Terence and a bat. Vanquished Creatures An adder (D:2) 2 dart slugs A goblin (D:2) A hobgoblin (D:1) A quokka (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 234 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 5