Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 44 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:05 (311 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 311, Time: 00:01:06 Health: 19/19 AC: 6 Str: 4 XL: 3 Next: 41% Magic: 9/9 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: iridescent scales 1, see invisible, deterioration 2, evolution 1, cold vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11689 Altars: Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) You have supernaturally acute eyesight. (SInv) Your body often deteriorates upon taking damage. You have hidden genetic potential. You are vulnerable to cold. (rC-) Message History [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. The horns on your head shrink away. You feel yourself wasting away. You feel vulnerable to cold. You feel your body start to fall apart. Iridescent scales grow over part of your body. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.########## ...........# ...........# ...........#...... ..........@#.g.... ...........#...... #####+#'####...... ###.#)# .b..@.w #.....# ....... #####†###....... #.)††......... #............. #................ There were no monsters in sight! Vanquished Creatures Terence (D:2) An adder (D:2) 2 dart slugs A goblin (D:2) A hobgoblin (D:1) A quokka (D:2) A bat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 310 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 310 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 310 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 310 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 310 | D:2 | Gained mutation: Your body often deteriorates upon taking | damage. [potion of mutation] 310 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 311 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 9 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 5