Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 91 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:00 (489 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 489, Time: 00:01:01 Health: 24/24 AC: 4 Str: 3 XL: 4 Next: 34% Magic: 4/10 EV: 12 Int: 29 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: hooves 1, horns 1, see invisible, clever 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11511 Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) Your mind is acute. (Int +4, Str/Dex -1) Message History You see here a +0 club. The goblin attacks as you move away! The goblin closely misses you. The goblin attacks as you move away! The goblin hits you but does no damage. Things that are here: a hobgoblin corpse; a hobgoblin corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - Robin Aim: a goblin, wielding a +0 club (strong, 77% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You now have 7/10 mp. The searing ray hits Robin! You kill Robin! You now have 6/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (strong, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. You now have 5/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded, strong, 100% to hit) The magic dart hits the goblin! You kill the goblin! You now have 4/10 mp. You start resting. You feel a genetic drift. Your feet thicken and deform. You no longer feel a hidden potential within. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...# #.# ..# #.# #.#####.########## #.##.............# #..'.............# #.##.............# #.##.............# #.#.##.............# ###.#@###+#####+#'#### ...#)# ###.#)# . . #..#.# #...).# . ..# #..#)# #####†###. .)..#..#)# #.)††... ...<...#)# #....... #.....# #.......... .......### ###...>.... #.#.... ##....... There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) 2 dart slugs 6 goblins (D:2) 4 hobgoblins A quokka (D:2) A bat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 472 | D:2 | Noticed Robin 483 | D:2 | Killed Robin 488 | D:2 | Gained mutation: You have large cloven feet. [hidden | potential] 488 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 489 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 8 || 20 Searing Ray | 3 | 3 || 6 Use: Potion | 1 | || 1 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 5 | 2 || 7