Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 74 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:21 (387 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 387, Time: 00:00:21 Health: 24/24 AC: 4 Str: 3 XL: 4 Next: 10% Magic: 10/10 EV: 12 Int: 29 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, see invisible, clever 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11613 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. Message History Jessica shouts! Jessica shouts, "Stop bothering me, or I'll kill you!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jessica Aim: Jessica, wielding a +0 club and wearing a +0 robe (100% to hit) The magic dart hits Jessica. Jessica is severely wounded. A hobgoblin comes into view. You now have 8/9 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jessica Aim: Jessica, wielding a +0 club and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits Jessica. You kill Jessica! The hobgoblin shouts! Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (82% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Health restored: 24 You now have 6/10 mp. You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.#.# #.# ..#.# #.# ...# #.# ..# #.# #.#####.########## #.##.............# #..'.............# #.##.............# #@##.............# #.#.##.............# ###.#.###+#####+#'#### ...#.# ###.#)# . . #..#.# #...).# . ..# #..#.# #####†###. .)..#..#.# #.)††... ...<...#.# #....... #.....# #.......... There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 2 dart slugs 2 goblins (D:2) 3 hobgoblins A quokka (D:2) A bat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 387 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | || 12 Searing Ray | 3 | 1 || 4 Use: Potion | 1 | || 1 Armour: Robe | 7 | || 7 Dodge: Dodged | 5 | || 5