Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 81 Psyclone the Conjurer (level 4, 6/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:15 (407 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 407, Time: 00:00:16 Health: 6/24 AC: 4 Str: 3 XL: 4 Next: 19% Magic: 0/10 EV: 12 Int: 29 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, see invisible, clever 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11593 Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) Your mind is acute. (Int +4, Str/Dex -1) You have hidden genetic potential. Message History The searing ray hits the goblin. The goblin is heavily wounded. (Press . to maintain the ray.) You now have 7/10 mp. The searing ray misses the goblin. You now have 6/10 mp. The searing ray hits the goblin. You kill the goblin! The searing ray misses the goblin. Robin of the Strong Arm comes into view. They are wielding a +0 short sword and carrying a wand of flame (8). The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. Robin says, "A pitiful Elf like you will never find the ORB!" You now have 4/10 mp. Robin roars a battlecry! The hobgoblin goes into a battle-frenzy! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (strong, 82% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) You now have 3/10 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! You now have 2/10 mp. The searing ray misses Robin. Robin zaps a wand. The puff of flame hits you! You take 11 damage, and have 13/24 hp. MASSIVE DAMAGE!! You now have 1/10 mp. The searing ray hits Robin. Robin is heavily wounded. You finish channelling your searing ray. Robin zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 6/24 hp. MASSIVE DAMAGE!! You now have 0/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##............ #.#.##............ ###.#.###+#####+#'## # ...#.# ###.#)# #. # #..#.# #...).# ...#<#..#.# #####†## #.)..#..#.# #.)††. #...<...#.# #..... #..##..@..# #........ #.......### ###...>.. ##.#...)# ##..... #...)# ###### .....g# #.##..)# ... ...)# .# ###..# #... You could see Robin. Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 2 dart slugs 6 goblins (D:2) 4 hobgoblins A quokka (D:2) A bat (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 407 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 2 || 14 Searing Ray | 3 | 3 || 6 Use: Potion | 1 | || 1 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 5 | 1 || 6