Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 4 Psyclone the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (173 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 173, Time: 00:00:19 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 50% Magic: 6/6 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, dopey 1, strong-willed 1, wild magic 1, inability to drink after injury 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 5% 2 Dazzling Flash Conj/Hex 32% N/A 22% 3 Fulminant Prism Conj/Hex 8% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5827 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are dopey. (Int -2) You are strong-willed. (Will+) Your spells are a little harder to cast, but a little more powerful. You occasionally lose the ability to drink potions when taking damage. Message History Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug! You kill the dart slug! You now have 4/6 mp. Found a kite shield. Found 2 fuming blue potions. Found a glowing grey potion. Found a blue potion and a sling. Found a pair of boots. A hobgoblin comes into view. You see here 2 fuming blue potions. c - 2 fuming blue potions The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 4/6 mp. You start resting. Magic restored. MP restored: 6 You start waiting. Done waiting. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel insulated. You feel your surroundings grow quieter. Unknown command. Really quaff the potion of mutation? You feel extremely strange. You feel conductive. You feel your surroundings grow louder. A pair of horns grows on your head! You occasionally lose the ability to drink potions when taking damage. You feel stupid. You feel strong-willed. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........!..##......... ............##.....)... ......##.....#.....!... ......##.............. .##............#....# .##.......#.........# .........#..........# .........#.#.......## ###........#....@..# ###+##................ ........##........ .........##........ !..[.............†.. ............[....... ..... ......... ..####+### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 171 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 171 | D:1 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 172 | D:1 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 172 | D:1 | Lost mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 172 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 172 | D:1 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 172 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 172 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 173 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 3 Use: Potion || 2