Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 92 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:20 (456 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 456, Time: 00:00:20 Health: 24/24 AC: 4 Str: 8 XL: 4 Next: 35% Magic: 7/10 EV: 12 Int: 24 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: strong-willed 1, strong 1, inability to drink after injury 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11544 Altars: Innate Abilities, Weirdness & Mutations You are strong-willed. (Will+) Your muscles are strong. (Str +4, Int/Dex -1) You occasionally lose the ability to drink potions when taking damage. Message History Robin's horned helmet rattles. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (strong, 82% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) You now have 3/10 mp. The searing ray hits Robin! You kill Robin! You now have 2/10 mp. You start resting. You start resting. A worm comes into view. You start resting. A worm is nearby! You feel a genetic drift. You feel strong-willed. You no longer feel a hidden potential within. A ball python comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You regained 2 mp, and now have 6/10 mp. Really quaff the potion of mutation? You feel extremely strange. The horns on your head shrink away. You feel stupid. Your vision seems duller. You occasionally lose the ability to drink potions when taking damage. You feel stronger. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .† .# ..#.# ## #.#.# #.# #.# #.#.# #.# #..##.#.# #.# #.....#.# #.# #..#.#....# #.# #.......@.# #.# ..#.##.#.#####.######### #.#.##............. #.#..'............. #.#.##............. #.#.##............. #.#.##............. ####.#.###+#####+#'### # #....#.# ###.#)# There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) 2 dart slugs 6 goblins (D:2) 4 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 455 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 455 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 455 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 455 | D:2 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 455 | D:2 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 456 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 3 || 15 Searing Ray | 3 | 3 || 6 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 5 | 1 || 6