Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 95 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:22 (510 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 510, Time: 00:00:22 Health: 24/24 AC: 4 Str: 4 XL: 4 Next: 40% Magic: 9/10 EV: 12 Int: 23 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, deterioration 1, dopey 1, poison resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11490 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your body sometimes deteriorates upon taking damage. You are dopey. (Int -2) Your system is resistant to poisons. (rPois) Message History You start resting. A worm is nearby! You feel a genetic drift. You feel clever. You no longer feel a hidden potential within. A ball python comes into view. The ball python hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! You start resting. A worm is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you, 94% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) You regained 2 mp, and now have 6/10 mp. The searing ray hits the worm! The worm is almost dead. You now have 5/10 mp. The searing ray hits the worm. You kill the worm! You now have 4/10 mp. You regained 2 mp, and now have 6/10 mp. You regained 3 mp, and now have 9/10 mp. Really quaff the potion of mutation? You feel extremely strange. You feel stupid. Your vision seems duller. You feel stupid. You feel yourself wasting away. You feel stupid. You feel resistant to poisons. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ..#.# .†#.# ## #.#.# #.# #.# #.#.# #.# #..##.#.# #.# #.....#.# #.# #..#.#.@..# #.# #....†....# #.# #..#.##.#.#####.######## # # #.#.##............ #.#..'............ #.#.##............ #.#.##............ #.#.##............ ####.#.###+#####+#'## There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) A worm (D:2) 2 dart slugs 6 goblins (D:2) 4 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 509 | D:2 | Lost mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [potion of mutation] 509 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 509 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 509 | D:2 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 509 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 509 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 510 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 3 || 15 Searing Ray | 3 | 4 || 7 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 5 | 1 || 6