Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 97 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:01:04 (569 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 569, Time: 00:01:05 Health: 24/24 AC: 4 Str: 2 XL: 4 Next: 42% Magic: 6/10 EV: 12 Int: 33 God: Gold: 11 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: clever 2, evolution 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 52% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d9 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17431 Altars: Innate Abilities, Weirdness & Mutations Your mind is very acute. (Int +8, Str/Dex -2) You have hidden genetic potential. Message History (Press . to maintain the ray.) You regained 2 mp, and now have 6/10 mp. The searing ray hits the worm! The worm is almost dead. You now have 5/10 mp. The searing ray hits the worm. You kill the worm! You now have 4/10 mp. You regained 2 mp, and now have 7/10 mp. MP restored: 10 Really quaff the potion of mutation? You feel extremely strange. The horns on your head shrink away. Your vision seems duller. You feel a hidden potential growing inside you. You feel strong-willed. You no longer feel strong-willed. Found 4 gold pieces. Found a stone staircase leading down. Found 11 gold pieces. You now have 11 gold pieces. There is a stone staircase leading down here. You climb downwards. Found 2 stones. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! (Press . to maintain the ray.) You now have 8/10 mp. The searing ray misses the hobgoblin. You now have 7/10 mp. The searing ray hits the hobgoblin. You kill the hobgoblin! You now have 6/10 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######### ........# ........# ........# ........# .(......#### ...........# .......@# .......<# ........# ######### There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) A worm (D:2) 2 dart slugs 6 goblins (D:2) 5 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 569 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 3 || 15 Searing Ray | 3 | 5 || 8 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 5 | 1 || 6