Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 217 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:03:20 (979 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 979, Time: 00:03:20 Health: 28/28 AC: 4 Str: 2 XL: 5 Next: 62% Magic: 5/11 EV: 12 Int: 33 God: Gold: 28 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: clever 2, evolution 1, MP-powered wands a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons h - the +3 Elemental Staff {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. Scrolls f - a scroll of butterflies {unknown} g - a scroll of identify {unknown} i - a scroll of teleportation {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23020 Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations Your mind is very acute. (Int +8, Str/Dex -2) You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History The searing ray hits the iguana! You kill the iguana! The phantom closely misses you. Your Conjurations skill increases to level 7! You have reached level 5! Health restored: 28 You now have 7/11 mp. The searing ray hits the phantom! The phantom is heavily damaged. The phantom closely misses you. You now have 6/11 mp. The searing ray hits the phantom! The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you. You take 4 damage, and have 24/28 hp. You now have 5/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (almost destroyed, 76% to hit) The searing ray hits the phantom! You destroy the phantom! (Press . to maintain the ray.) You now have 3/11 mp. You now have 2/11 mp. Found an escape hatch in the floor. There is an open door here. You see here an iguana corpse. You see here a scroll labelled AHOTIUPL MUTRE. You start resting. You feel a genetic drift. You feel your magical essence link to the dungeon's wands. You see here 4 boomerangs. Health restored: 28 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..............### #................. #........######### #........# #........# #......>.# #........# #........# #.......@# ########## There were no monsters in sight! Vanquished Creatures A phantom (D:4) Jessica (D:2) An iguana (D:4) Terence (D:2) Robin (D:2) 2 adders A worm (D:2) 2 dart slugs 2 endoplasms (D:3) 7 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats A kobold (D:3) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 907 | D:4 | Found a basalt altar of Yredelemnul. 949 | D:4 | Noticed a phantom 952 | D:4 | Reached skill level 7 in Conjurations 952 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/11 954 | D:4 | Killed a phantom 960 | D:4 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 979 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 21 || 33 Searing Ray | 3 | 8 || 11 Use: Potion | 1 | 1 || 2 Scroll | | 1 || 1 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 5 | 4 || 9