Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 206 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 4 of the Dungeon. The game lasted 00:00:28 (866 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 866, Time: 00:00:28 Health: 28/28 AC: 7 Str: 2 XL: 5 Next: 53% Magic: 5/11 EV: 12 Int: 33 God: Gold: 24 SH: 0 Dex: 11 Spells: 7/10 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: clever 2, sense surroundings 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. Scrolls f - a scroll of butterflies {unknown} g - a scroll of identify {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d8 12% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23135 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your mind is very acute. (Int +8, Str/Dex -2) You passively map a small area around you. You have hidden genetic potential. Message History The phantom is moderately damaged. The searing ray hits the iguana! The iguana is almost dead. The iguana hisses angrily. (Press . to maintain the ray.) The phantom hits you but does no damage. You now have 8/10 mp. The searing ray hits the phantom. The phantom is heavily damaged. The searing ray hits the iguana. You kill the iguana! The phantom hits you. The phantom blinks! You blink. Found an escape hatch in the floor. You take 2 damage, and have 22/24 hp. You now have 7/10 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (heavily damaged, 76% to hit) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The phantom closely misses you. You now have 5/10 mp. The searing ray hits the phantom! You destroy the phantom! Your Conjurations skill increases to level 7! You have reached level 5! You regained 4 hp, and now have 26/28 hp. You now have 4/11 mp. i - 2 scrolls labelled AHOTIUPL MUTRE (gained 1) You start resting. HP restored. Health restored: 28 You start resting. You feel a genetic drift. You feel a strange attunement to the structure of the dungeons. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) * ### *#+## , * , ..##...## * * ,, * #.#.....## ,* .####......>.##* , ..............# * ..............+, , * * ..##..........#* * ........(...># ,, .###.##...@.## * , * , *##...## ##'## ,* #.# #.#### * ##....# ##...##.# * ####.)..<##.### , ........<....... There were no monsters in sight! Vanquished Creatures A phantom (D:4) Jessica (D:2) An iguana (D:4) Terence (D:2) Robin (D:2) An adder (D:2) A worm (D:2) 2 dart slugs 2 endoplasms (D:3) 7 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas A ball python (D:2) 3 bats A kobold (D:3) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached skill level 7 in Conjurations 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You passively map a small area around you. | [hidden potential] 866 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 20 || 32 Searing Ray | 3 | 7 || 10 Use: Potion | 1 | 1 || 2 Scroll | | 1 || 1 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 5 | 2 || 7