Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 20 Psyclone the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:16 (1602 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1602, Time: 00:00:16 Health: -2/15 AC: 4 Str: 4 XL: 2 Next: 58% Magic: 8/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: clarity @: no status effects A: clarity, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10397 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You have hidden genetic potential. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. There are no items here. You open the door. There is an open door here. Terence and a worm come into view. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. The bat closely misses you. Terence says, "Don't bother to defend, it's senseless." The bat closely misses you. The worm bites you! Ouch! That really hurt! The worm barely misses you. The bat hits you but does no damage. You take 9 damage, and have 6/15 hp. MASSIVE DAMAGE!! The bat misses you. Terence misses you. The worm barely misses you. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. Terence misses you. The worm closely misses you. The bat closely misses you. Terence barely misses you. The bat closely misses you. The worm bites you but does no damage. Terence hits you with a +0 short sword. You die... ...........#...... ...........#.......# #####'#'####.......# ###.#.# #........# #.....# #........# . #####.###........# .. #.)............# #.##.........bw@..# #..............@..# ###...>.....####### ##........# ########## You could see Terence, a worm and a bat. Vanquished Creatures An adder (D:2) 2 dart slugs A goblin (D:2) 2 hobgoblins A quokka (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 932 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 932 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 932 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1591 | D:2 | Noticed Terence 1602 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 9 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 5 Dodge: Dodged || 13