Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 92 Psyclone the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:10 (542 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 542, Time: 00:00:11 Health: -3/24 AC: 4 Str: 3 XL: 4 Next: 35% Magic: 10/10 EV: 12 Int: 29 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv + d - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, see invisible, clever 1, strong-willed 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11457 Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have supernaturally acute eyesight. (SInv) Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) Message History You now have 2/10 mp. You start resting. You start resting. A worm comes into view. You start resting. A worm is nearby! You feel a genetic drift. You feel strong-willed. You no longer feel a hidden potential within. A ball python comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You start resting. Magic restored. MP restored: 10 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The worm bites you. The worm misses you. The worm barely misses you. The worm bites you! The worm bites you. The worm bites you but does no damage. The worm barely misses you. The worm misses you. The worm bites you. * * * LOW HITPOINT WARNING * * * The worm barely misses you. The worm bites you. * * * LOW HITPOINT WARNING * * * The worm barely misses you. The worm bites you! You die... ..# .†#.# ..#.# ## #.#.# #.# #.# #.#.# #.# #..##.#.# #.# #.....#.# #.# #..#.#.@..# #.# #.......w.# #.# #..#.##.#.#####.######## # # #.#.##............ #.#..'............ #.#.##............ #.#.##............ #.#.##............ ####.#.###+#####+#'## You could see a worm. Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) 2 dart slugs 6 goblins (D:2) 4 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: You are strong-willed. (Will+) [hidden | potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 542 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 3 || 15 Searing Ray | 3 | 3 || 6 Use: Potion | 1 | || 1 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 5 | 7 || 12