Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 235 Psyclone the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:00:33 (1186 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1186, Time: 00:00:34 Health: 28/28 AC: 7 Str: 2 XL: 5 Next: 76% Magic: 8/11 EV: 12 Int: 33 God: Gozag Gold: 517 SH: 0 Dex: 11 Spells: 7/10 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: clarity @: gold aura, very slightly contaminated A: clarity, clever 2, evolution 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 1259 gold pieces. You paid 742 gold pieces to Gozag. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. Scrolls f - a scroll of butterflies {unknown} g - a scroll of identify {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 7.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26814 Temple (1/1) D:5 Zot: 5918 Altars: Ashenzari Gozag Makhleb Okawaru Trog Uskayaw Zin The Shining One Shops: Temple = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your mind is very acute. (Int +8, Str/Dex -2) You have hidden genetic potential. Message History You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. You enter the shallow water. Moving in this stuff is going to be slow. Found a robe. Found a leather armour. You open the door. There is an open door here. An orc comes into view. It is wielding a +0 club. Found a stone staircase leading down. The orc shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc hits you but does no damage. You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc closely misses you. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! You now have 8/11 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## ...... ###..#.# #.....[ # # #######..... .# ... #........#.####.#..# ####........#........### ............'...@....... ####........####.$###### #...[....# ##>... # ########## ##### # # # # # There were no monsters in sight! Vanquished Creatures A phantom (D:4) Jessica (D:2) 2 iguanas Terence (D:2) Robin (D:2) An adder (D:2) A worm (D:2) 2 dart slugs An orc (D:5) 2 endoplasms (D:3) 7 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats A kobold (D:3) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached skill level 7 in Conjurations 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [hidden potential] 926 | D:5 | Entered Level 5 of the Dungeon 964 | D:5 | Found a broken altar of Ashenzari. 1000 | D:5 | Acquired 1173 gold pieces 1009 | D:5 | Identified the +0 leather armour of Prudence {-Cast Contam | rN+++ Dex+8} 1052 | D:5 | Found a staircase to the Ecumenical Temple. 1059 | Temple | Entered the Ecumenical Temple 1077 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1186 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default D:5: layout_basic, kennysheep_mini_moat, overflow_temple_1_default, minmay_temple_entry_mist, uniq_crazy_yiuf_cottage Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 7 | 7.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 23 || 35 Searing Ray | 3 | 8 || 11 Invoke: Call Merchant | | 1 || 1 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 5 | 3 || 8