Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 22 Psyclone the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:19 (1195 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1195, Time: 00:00:20 Health: -2/15 AC: 4 Str: 4 XL: 2 Next: 68% Magic: 2/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, evolution 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10805 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History Unknown command. Unknown command. Unknown command. There are no items here. Okay, then. You hit Terence but do no damage. Terence hits you with a +0 short sword. You take 4 damage, and have 11/15 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (82% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. You take 5 damage, and have 6/15 hp. MASSIVE DAMAGE!! You now have 6/8 mp. The searing ray hits Terence! Terence is severely wounded. The searing ray hits the goblin! You kill the goblin! Terence hits you with a +0 short sword. You take 1 damage, and have 5/15 hp. You now have 5/8 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. You now have 3/8 mp. The searing ray misses Terence. Terence misses you. You now have 2/8 mp. Terence hits you with a +0 short sword. Terence attacks as you move away! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 short sword. You die... ...........#...... ...........#...... #+# #+#'# ##....... .. ###.#.# #........ #. #.....# #........ #.######.###........ #...##.)............ ###.##.............. #........@@w...... ###...>.....##### ##........# ########## You could see Terence and a worm. Vanquished Creatures An adder (D:2) 2 dart slugs 2 goblins (D:2) 2 hobgoblins A quokka (D:2) A bat (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 553 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 553 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 553 | D:2 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 553 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 553 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 553 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1179 | D:2 | Noticed Terence 1195 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 3 Headbutt || 1 Cast: Magic Dart || 10 Searing Ray || 4 Use: Potion || 2 Armour: Robe || 4 Dodge: Dodged || 10