Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 394 Psyclone the Destroyer (level 6, 32/32 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Was an Initiate of Gozag. Quit the game on level 5 of the Dungeon. The game lasted 00:01:25 (1352 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1352, Time: 00:01:25 Health: 32/32 AC: 8 Str: 2 XL: 6 Next: 52% Magic: 2/12 EV: 12 Int: 33 God: Gozag Gold: 530 SH: 0 Dex: 11 Spells: 0/11 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + n - +0 cloak rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.13/turn %: clarity @: no status effects A: clarity, clever 2, regeneration 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 1272 gold pieces. You paid 742 gold pieces to Gozag. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) n - a +0 cloak (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. Scrolls f - a scroll of butterflies {unknown} g - a scroll of identify {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} m - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 8.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 16% 3d10 10% 4 e - Iskenderun's Mystic Conj/Tloc 33% 2d8 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 66% N/A 3% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26648 Temple (1/1) D:5 Zot: 5918 Altars: Ashenzari Gozag Makhleb Okawaru Trog Uskayaw Zin The Shining One Shops: Temple = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your mind is very acute. (Int +8, Str/Dex -2) Your natural rate of healing is unusually fast. Message History (Press . to maintain the ray.) The gnoll is distracted by your dazzling golden aura. You now have 4/12 mp. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the ice beast. The ice beast is moderately wounded. You now have 3/12 mp. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast is distracted by your dazzling golden aura. You now have 2/12 mp. The searing ray hits the ice beast! The ice beast is almost dead. The ice beast is no longer distracted by gold. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (almost dead, 83% to hit) The searing ray hits the ice beast. You kill the ice beast! (Press . to maintain the ray.) You now have 0/12 mp. This spell is quite dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You start resting. You feel a genetic drift. You begin to heal more quickly. You no longer feel a hidden potential within. This spell is quite dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 0? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..#.# #.# .##.# #.# ###.# #.# #.# #.# # #.# #.# ##.# ###.### #.###... ......# #.#... ....#.#.#.#.########### ###...#.........@$$$..# ..#......############.# #.#..##.## #.# ....###... #g# ........... .g. .#######... ?.g.. >....... ...g..# ######## .......# #.....:.# There were no monsters in sight! Vanquished Creatures An ice beast (D:5) A phantom (D:4) Crazy Yiuf (D:5) Jessica (D:2) 2 iguanas Terence (D:2) Robin (D:2) 4 gnolls (D:5) An adder (D:2) A worm (D:2) 2 dart slugs An orc (D:5) 2 endoplasms (D:3) 7 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats A kobold (D:3) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached skill level 7 in Conjurations 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [hidden potential] 926 | D:5 | Entered Level 5 of the Dungeon 964 | D:5 | Found a broken altar of Ashenzari. 1000 | D:5 | Acquired 1173 gold pieces 1009 | D:5 | Identified the +0 leather armour of Prudence {-Cast Contam | rN+++ Dex+8} 1052 | D:5 | Found a staircase to the Ecumenical Temple. 1059 | Temple | Entered the Ecumenical Temple 1077 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1222 | D:5 | Found a runed translucent door. 1224 | D:5 | Noticed Crazy Yiuf 1231 | D:5 | Killed Crazy Yiuf 1232 | D:5 | Reached skill level 8 in Conjurations 1320 | D:5 | Noticed an ice beast 1331 | D:5 | Reached XP level 6. HP: 32/32 MP: 8/12 1337 | D:5 | Killed an ice beast 1343 | D:5 | Learned a level 4 spell: Fulminant Prism 1346 | D:5 | Gained mutation: Your natural rate of healing is unusually | fast. [hidden potential] 1346 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1352 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 1352 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default D:5: layout_basic, kennysheep_mini_moat, overflow_temple_1_default, minmay_temple_entry_mist, uniq_crazy_yiuf_cottage Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 7 8 | 8.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 12 | 22 || 34 Searing Ray | 3 | 12 || 15 Invoke: Call Merchant | | 1 || 1 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 5 | 3 || 8