Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 7 Psyclone the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (1647 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1647, Time: 00:00:33 Health: 10/10 AC: 3 Str: 4 XL: 1 Next: 83% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: evolution 1, noise suppression a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 4353 Altars: Innate Abilities, Weirdness & Mutations You have hidden genetic potential. You passively dampen the noise of your surroundings. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. There are no items here. You aren't carrying any scrolls. Unknown command. Unknown command. Unknown command. There are no items here. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...................?....... ... .........................#####... .###.##..###..................... #.##..###................).... #........................##... #..........#.......##....##... ........###..........##......... ................##.............. ........###....@##......[....... ........# #..................... ................................ .............##...........>.... .......##...........<.... ...^..................... ...##.................... .. #...##............... #...##............... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1135 | D:1 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 1135 | D:1 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 1135 | D:1 | Lost mutation: You have hidden genetic potential. [potion | of mutation] 1135 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1135 | D:1 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 1647 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 6 Use: Potion || 2 Armour: Robe || 13 Dodge: Dodged || 9