Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 112 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 3, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:50 (1630 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1630, Time: 00:00:51 Health: 24/24 AC: 7 Str: 2 XL: 4 Next: 63% Magic: 10/10 EV: 12 Int: 33 God: Gold: 24 SH: 0 Dex: 11 Spells: 6/9 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: clever 2, evolution 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. Scrolls f - a scroll of butterflies i - a scroll of teleportation {unknown} k - a scroll of silence {unknown} Potions b - a potion of magic j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Fulminant Prism Conj/Hex 13% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16369 Altars: Innate Abilities, Weirdness & Mutations Your mind is very acute. (Int +8, Str/Dex -2) You have hidden genetic potential. Message History The endoplasm is moderately wounded. The orc barely misses you. The endoplasm closely misses you. You hit the orc. The orc is almost dead. The orc closely misses you. The endoplasm hits you but does no damage. The orc hits you with a +0 hand axe. The endoplasm attacks as you move away! The endoplasm barely misses you. The orc attacks as you move away! The orc closely misses you. You barely miss the orc. The orc is almost dead. The orc hits you with a +0 hand axe. The endoplasm freezes you. You are frozen. You resist. The endoplasm hits you but does no damage. The orc closely misses you. You hit the orc. You kill the orc! The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! You take 7 damage, and have 17/24 hp. MASSIVE DAMAGE!! You can't go down here! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You regained 4 hp, and now have 23/24 hp. There is an escape hatch in the ceiling here. Health restored: 24 Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..#.........####......# #....#.........# #..#.#..######## ..............###....#.......... .###.................##.#####... #...............#............ # ##..).........#.#####.####<... ..##...........#<#..## #.# #.... ...............#.....# #.# #..[. ................@..#.###.# #.... .........................# #.... .######.......##....###..# ##... . ##......##.#..###>.# ##.. ###.##.........#..# ### #.####.#........### ##..##..#.....#....# #######.............####.# ....................####.## There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) Robin (D:2) An adder (D:2) A worm (D:2) 2 dart slugs An orc (D:3) 3 endoplasms (D:3) 7 goblins 5 hobgoblins 2 jackals (D:3) 2 quokkas A ball python (D:2) 3 bats A kobold (D:3) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 1630 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 7 || 7 Cast: Magic Dart | 12 | 20 || 32 Searing Ray | 3 | 5 || 8 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 5 | 8 || 13