Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 1091 Psyclone the Destroyer (level 8, 35/41 HPs) Began as a Deep Elf Conjurer on Nov 4, 2023. Was an Initiate of Gozag. Quit the game in a bailey. The game lasted 00:01:46 (1950 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 1950, Time: 00:01:47 Health: 35/41 AC: 10 Str: 2 XL: 8 Next: 9% Magic: 5/14 EV: 12 Int: 34 God: Gozag Gold: 716 SH: 0 Dex: 11 Spells: 2/13 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . s - +2 robe {Archmagi} rPois . (no helmet) rElec + n - +0 cloak rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn %: clarity, archmagi @: gold aura, very slow A: clarity, clever 2, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in a bailey. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 1458 gold pieces. You paid 742 gold pieces to Gozag. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) n - a +0 cloak (worn) s - a +2 robe of the Archmagi (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. p - a ring of protection from cold r - a ring of see invisible Scrolls f - a scroll of butterflies {unknown} g - 2 scrolls of identify {unknown} i - 3 scrolls of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic j - 2 potions of heal wounds {unknown} m - a potion of curing {unknown} q - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 11.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 30% 3d15 5% 4 e - Iskenderun's Mystic Conj/Tloc 60% 2d13 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Sticky Flame Conj/Fire 78% 2d9 5% 4 Ignite Poison Fire/Tmut/Pois 11% N/A 16% 3 Ignition Fire 5% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26648 Temple (1/1) D:5 Zot: 5918 Bailey (1/1) Zot: 5935 Lair: D:8-11 Altars: Ashenzari Gozag Makhleb Okawaru Trog Uskayaw Zin The Shining One Shops: D:7 = Temple = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your mind is very acute. (Int +8, Str/Dex -2) You passively dampen the noise of your surroundings. Message History The human is heavily wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the goblin. You kill the goblin! The human hits you with a +0 war axe. You take 3 damage, and have 33/36 hp. You now have 10/13 mp. The searing ray hits the human! The human is almost dead. The searing ray hits the goblin! You kill the goblin! The human closely misses you. You now have 9/13 mp. The searing ray hits the human. The human is almost dead. You finish channelling your searing ray. The human barely misses you. You now have 8/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, wielding a +0 war axe and wearing a +0 scale mail (almost dead, 79% to hit) You feel a surge of power! The searing ray hits the human but does no damage. The human is almost dead. (Press . to maintain the ray.) The human hits you with a +0 war axe. You take 2 damage, and have 31/36 hp. You now have 6/13 mp. A human is nearby! A human is nearby! The searing ray hits the human! You kill the human! Your Conjurations skill increases to level 11! You have reached level 8! You feel clever. You regained 4 hp, and now have 35/41 hp. You now have 5/14 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ##...## #..∩..+ #.....##### ### #..∩..'~~~## ...## ##...##~~~~#...... #####~~~~@$$.$..# #~~~~~#....## ##~~~## ..## ##### ## There were no monsters in sight! Vanquished Creatures A human (Bailey) An orc warrior (D:8) An ice beast (D:5) A kobold brigand (D:8) A phantom (D:4) 3 bullfrogs 3 wights (D:8) A hound (D:7) Crazy Yiuf (D:5) Jessica (D:2) 2 iguanas Terence (D:2) Robin (D:2) 4 gnolls (D:5) An adder (D:2) A worm (D:2) 2 dart slugs 5 orcs 2 endoplasms (D:3) 9 goblins 6 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats 3 kobolds 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached skill level 7 in Conjurations 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [hidden potential] 926 | D:5 | Entered Level 5 of the Dungeon 964 | D:5 | Found a broken altar of Ashenzari. 1000 | D:5 | Acquired 1173 gold pieces 1009 | D:5 | Identified the +0 leather armour of Prudence {-Cast Contam | rN+++ Dex+8} 1052 | D:5 | Found a staircase to the Ecumenical Temple. 1059 | Temple | Entered the Ecumenical Temple 1077 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1222 | D:5 | Found a runed translucent door. 1224 | D:5 | Noticed Crazy Yiuf 1231 | D:5 | Killed Crazy Yiuf 1232 | D:5 | Reached skill level 8 in Conjurations 1320 | D:5 | Noticed an ice beast 1331 | D:5 | Reached XP level 6. HP: 32/32 MP: 8/12 1340 | D:5 | Killed an ice beast 1346 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1346 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1468 | D:7 | Found Veowkoi's Jewellery Emporium. 1473 | D:7 | Reached skill level 9 in Conjurations 1567 | D:8 | Learned a level 4 spell: Fulminant Prism 1572 | D:8 | Learned a level 4 spell: Iskenderun's Mystic Blast 1577 | D:8 | Identified the +5 rapier of Responsibility {vamp, +Blink | rC+} 1582 | D:8 | Noticed an orc warrior 1596 | D:8 | Killed an orc warrior 1597 | D:8 | Reached XP level 7. HP: 17/36 MP: 1/13 1695 | D:8 | Found a flagged portal. 1731 | D:8 | Reached skill level 10 in Conjurations 1887 | Bailey | Entered a bailey 1943 | Bailey | Noticed a human 1949 | Bailey | Killed a human 1950 | Bailey | Reached skill level 11 in Conjurations 1950 | Bailey | Reached XP level 8. HP: 35/41 MP: 5/14 1950 | Bailey | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default D:5: layout_basic, kennysheep_mini_moat, overflow_temple_1_default, minmay_temple_entry_mist, uniq_crazy_yiuf_cottage D:6: layout_basic, pdpol_wu_jian_five_deadly_venoms, lemuel_round_altar, lemuel_coloured_pillars_altar, uniq_blork_the_orc, uniq_menkaure D:7: layout_basic, mainiacjoe_overflow_concentric_impassable, serial_shops, shop, ebering_ghost_inner_flame, uniq_prince_ribbit1 D:8: layout_basic, mainiacjoe_overflow_brackets, enter_bailey_2, grunt_ministairs_4 Temple: nicolae_temple_bog_church Bailey: bailey_axe_froggy_fort_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 11 | 11.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 12 | 23 | 2 || 37 Searing Ray | 3 | 17 | 9 || 29 Invoke: Call Merchant | | 1 | || 1 Use: Potion | 1 | 1 | || 2 Scroll | | 2 | || 2 Armour: Robe | 7 | 9 | 1 || 17 Dodge: Dodged | 5 | 10 | 6 || 21