Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 2646 Psyclone the Thaumaturge (level 9, 45/45 HPs) Began as a Deep Elf Conjurer on Nov 4, 2023. Was an Initiate of Gozag. Quit the game in a bailey. The game lasted 00:04:03 (2419 turns). Psyclone the Thaumaturge (Deep Elf Conjurer) Turns: 2419, Time: 00:04:04 Health: 45/45 AC: 10 Str: 2 XL: 9 Next: 35% Magic: 15/27 EV: 12 Int: 36 God: Gozag Gold: 841 SH: 0 Dex: 11 Spells: 22/33 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . s - +2 robe {Archmagi} rPois . (no helmet) rElec + n - +0 cloak rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.20/turn %: clarity, archmagi @: no status effects A: clarity, clever 2, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in a bailey. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 1583 gold pieces. You paid 742 gold pieces to Gozag. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) n - a +0 cloak (worn) s - a +2 robe of the Archmagi (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. p - a ring of protection from cold r - a ring of see invisible v - the ring of Warafrebb {rPois Will- Str+2 Int+6} (You acquired it in a bailey) [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). rPois: It protects you from poison. Will: It decreases your willpower. Scrolls f - a scroll of butterflies {unknown} g - 2 scrolls of identify {unknown} i - 3 scrolls of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} o - a scroll of blinking {unknown} u - 2 scrolls of enchant weapon {unknown} Potions b - a potion of magic j - 3 potions of heal wounds {unknown} m - a potion of curing {unknown} q - a potion of lignification {unknown} t - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 12.6 Spellcasting - Level 10.4 Conjurations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 37% 3d17 1% 4 e - Iskenderun's Mystic Conj/Tloc 74% 2d15 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Sticky Flame Conj/Fire 94% 2d10 1% 4 Ignite Poison Fire/Tmut/Pois 50% N/A 5% 3 Ignition Fire 25% 3d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26648 Temple (1/1) D:5 Zot: 5918 Bailey (1/1) Zot: 5454 Lair: D:8-11 Altars: Ashenzari Gozag Makhleb Okawaru Trog Uskayaw Zin The Shining One Shops: D:7 = Temple = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your mind is very acute. (Int +8, Str/Dex -2) You passively dampen the noise of your surroundings. Message History A fulminant prism comes into view. You hear a croak. You now have 13/26 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the vault guard!! The vault guard is almost dead. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +0 broad axe and wearing a +0 chain mail (almost dead, 81% to hit) You feel a surge of power! The searing ray misses the vault guard. (Press . to maintain the ray.) You now have 11/26 mp. The searing ray hits the vault guard. The vault guard is almost dead. You now have 10/26 mp. The searing ray hits the vault guard! You kill the vault guard! Your Spellcasting skill increases to level 12! You now have 802 gold pieces (gained 7). Things that are here: a +0 broad axe; a +0 chain mail Found three items. There is an open door here. There is a gate leading back out of this place here. You now have 807 gold pieces (gained 5). t - a fuming green potion u - a scroll labelled FERRIL WIMETU You now have 825 gold pieces (gained 18). v - a scroll of acquirement u - 2 scrolls labelled FERRIL WIMETU (gained 1) j - 3 orange potions (gained 1) You now have 841 gold pieces (gained 16). Something appears at your feet! Unknown command. v - the ring of Warafrebb {rPois Will- Str+2 Int+6} Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +.### #≈.~## #≈.~~## ##≈.~~~# # ###≈~..~####### ####≈≈~...##.....## ≈≈≈≈~~....#.....@.# ~~~~~.)...'..∩....# ......~~..#.......# ≈~~...~~..##.....## #≈~..~....~####### #≈~~~~~~~~~≈# ≈~~~~~~~~~≈## #≈≈~~~~~≈≈## ###≈≈≈≈≈### There were no monsters in sight! Vanquished Creatures A vault guard (Bailey) A blink frog (Bailey) 4 humans (Bailey) 3 orc warriors An ice beast (D:5) A kobold brigand (D:8) A phantom (D:4) 6 bullfrogs 3 wights (D:8) A hound (D:7) Crazy Yiuf (D:5) Jessica (D:2) 2 iguanas Terence (D:2) Robin (D:2) 4 gnolls (D:5) An adder (D:2) A worm (D:2) 2 dart slugs 5 orcs 2 endoplasms (D:3) 9 goblins 7 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats 3 kobolds 71 creatures vanquished. Vanquished Creatures (others) 9 fulminant prisms (Bailey) 9 creatures vanquished. Grand Total: 80 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [hidden potential] 926 | D:5 | Entered Level 5 of the Dungeon 964 | D:5 | Found a broken altar of Ashenzari. 1000 | D:5 | Acquired 1173 gold pieces 1009 | D:5 | Identified the +0 leather armour of Prudence {-Cast Contam | rN+++ Dex+8} 1052 | D:5 | Found a staircase to the Ecumenical Temple. 1059 | Temple | Entered the Ecumenical Temple 1077 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1222 | D:5 | Found a runed translucent door. 1224 | D:5 | Noticed Crazy Yiuf 1231 | D:5 | Killed Crazy Yiuf 1320 | D:5 | Noticed an ice beast 1331 | D:5 | Reached XP level 6. HP: 32/32 MP: 8/12 1340 | D:5 | Killed an ice beast 1346 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1346 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1468 | D:7 | Found Veowkoi's Jewellery Emporium. 1567 | D:8 | Learned a level 4 spell: Fulminant Prism 1572 | D:8 | Learned a level 4 spell: Iskenderun's Mystic Blast 1577 | D:8 | Identified the +5 rapier of Responsibility {vamp, +Blink | rC+} 1582 | D:8 | Noticed an orc warrior 1596 | D:8 | Killed an orc warrior 1597 | D:8 | Reached XP level 7. HP: 17/36 MP: 1/13 1695 | D:8 | Found a flagged portal. 1731 | D:8 | Reached skill level 10 in Conjurations 1887 | Bailey | Entered a bailey 1896 | Bailey | Reached skill level 4 in Spellcasting 1963 | Bailey | Noticed a human 1971 | Bailey | Killed a human 1972 | Bailey | Reached skill level 6 in Spellcasting 1972 | Bailey | Reached XP level 8. HP: 30/41 MP: 7/19 2082 | Bailey | Reached skill level 7 in Spellcasting 2189 | Bailey | Reached skill level 9 in Spellcasting 2302 | Bailey | Reached skill level 10 in Spellcasting 2380 | Bailey | Noticed a blink frog 2380 | Bailey | Noticed a vault guard 2383 | Bailey | Killed a blink frog 2384 | Bailey | Reached skill level 11 in Spellcasting 2384 | Bailey | Reached XP level 9. HP: 45/45 MP: 16/26 2390 | Bailey | Killed a vault guard 2391 | Bailey | Reached skill level 12 in Spellcasting 2417 | Bailey | Acquired the ring of Warafrebb {rPois Will- Str+2 Int+6} 2419 | Bailey | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default D:5: layout_basic, kennysheep_mini_moat, overflow_temple_1_default, minmay_temple_entry_mist, uniq_crazy_yiuf_cottage D:6: layout_basic, pdpol_wu_jian_five_deadly_venoms, lemuel_round_altar, lemuel_coloured_pillars_altar, uniq_blork_the_orc, uniq_menkaure D:7: layout_basic, mainiacjoe_overflow_concentric_impassable, serial_shops, shop, ebering_ghost_inner_flame, uniq_prince_ribbit1 D:8: layout_basic, mainiacjoe_overflow_brackets, enter_bailey_2, grunt_ministairs_4 Temple: nicolae_temple_bog_church Bailey: bailey_axe_froggy_fort_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.4 Spellcasting | 6 11 12 | 12.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 12 | 23 | 4 || 39 Searing Ray | 3 | 17 | 15 || 35 Fulminant Prism | | | 9 || 9 Invoke: Call Merchant | | 1 | || 1 Use: Potion | 1 | 1 | || 2 Scroll | | 2 | 1 || 3 Armour: Robe | 7 | 9 | 3 || 19 Dodge: Dodged | 5 | 10 | 8 || 23