Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 77 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 5, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:37 (1047 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 1047, Time: 00:00:38 Health: 24/24 AC: 4 Str: 4 XL: 4 Next: 13% Magic: 10/10 EV: 12 Int: 25 God: Gold: 11 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: talons 1, clarity, evolution 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10953 Altars: Innate Abilities, Weirdness & Mutations You have sharp toenails. You possess an exceptional clarity of mind. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Message History Unknown command. You start waiting. Done waiting. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start waiting. Done waiting. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. ......... ###. ###.......# ...##..... ...## #....#.###....# #........#....# ###>....#+#..#.#.# #................$ #..#+#####...#.#. #.@# #...#.#.# #..# #.......# #..# #...#.### #.## #...#.# ### #...#.# #####.#.# #.# #.#.# #..##.#.# #.....#.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) 2 dart slugs 3 goblins (D:2) 3 hobgoblins A quokka (D:2) A ball python (D:2) A bat (D:2) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 321 | D:2 | Noticed Jessica 408 | D:2 | Killed Jessica 409 | D:2 | Reached skill level 6 in Conjurations 409 | D:2 | Reached XP level 4. HP: 15/24 MP: 2/10 548 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 548 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 548 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 548 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 548 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 548 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1047 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 5 || 5 Cast: Magic Dart | 12 | || 12 Searing Ray | 5 | 1 || 6 Use: Potion | 1 | 1 || 2 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 9 | 39 || 48