Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8617203140785432855 (custom seed) 1689 Psyclone the Destroyer (level 8, 41/41 HPs) Began as a Deep Elf Conjurer on Nov 5, 2023. Was an Initiate of Gozag. Quit the game in a bailey. The game lasted 00:01:06 (2394 turns). Psyclone the Destroyer (Deep Elf Conjurer) Turns: 2394, Time: 00:01:06 Health: 41/41 AC: 10 Str: 2 XL: 8 Next: 72% Magic: 23/23 EV: 12 Int: 34 God: Gozag Gold: 759 SH: 0 Dex: 11 Spells: 15/26 levels left rFire + . . h - +3 Elemental Staff {rElec rF+ rC+ AC+3} rCold + . . (no shield) rNeg . . . s - +2 robe {Archmagi} rPois . (no helmet) rElec + n - +0 cloak rCorr . e - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.18/turn %: clarity, archmagi @: no status effects A: clarity, clever 2, noise suppression a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in a bailey. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 1501 gold pieces. You paid 742 gold pieces to Gozag. Inventory: Hand Weapons h - the +3 Elemental Staff (weapon) {rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Dungeon) It enhances your fire, ice, earth and air magic. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. Armour a - a +0 robe d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) n - a +0 cloak (worn) s - a +2 robe of the Archmagi (worn) Jewellery c - the dreamshard necklace {*Dream Drain} (You found it on level 3 of the Dungeon) [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. p - a ring of protection from cold r - a ring of see invisible Scrolls f - a scroll of butterflies {unknown} g - 2 scrolls of identify {unknown} i - 3 scrolls of teleportation {unknown} k - a scroll of silence {unknown} l - a scroll of magic mapping {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic j - 2 potions of heal wounds {unknown} m - a potion of curing {unknown} q - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 9.7 Spellcasting - Level 10.4 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 d - Fulminant Prism Conj/Hex 33% 3d16 3% 4 e - Iskenderun's Mystic Conj/Tloc 67% 2d14 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 100% N/A 1% 3 Sticky Flame Conj/Fire 87% 2d10 3% 4 Ignite Poison Fire/Tmut/Pois 37% N/A 9% 3 Ignition Fire 18% 3d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26648 Temple (1/1) D:5 Zot: 5918 Bailey (1/1) Zot: 5462 Lair: D:8-11 Altars: Ashenzari Gozag Makhleb Okawaru Trog Uskayaw Zin The Shining One Shops: D:7 = Temple = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your mind is very acute. (Int +8, Str/Dex -2) You passively dampen the noise of your surroundings. Message History You start resting. Magic restored. You regained 12 hp, and now have 33/41 hp. MP restored: 23 You regained 2 hp, and now have 35/41 hp. Things that are here: a +0 hand axe; a +0 ring mail Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. HP restored. Health restored: 41 You start waiting. Things that are here: a +0 hand axe; a +0 ring mail There is an open door, spattered with blood here. Things that are here: a +0 war axe; a +0 scale mail Things that are here: a +0 hand axe; a +0 leather armour Items here: )) [[. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You can't see that place. [a stone wall.] Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.p. $ #..## #...###### #####.......# #...##......# ..∩..'....#+## .....######..### ..∩..'~~~##....### #...##~~~)#.....@# #####~$~$$)).)..## #~~~)~#....## ##~~~##...## ########## There were no monsters in sight! Vanquished Creatures 4 humans (Bailey) 3 orc warriors An ice beast (D:5) A kobold brigand (D:8) A phantom (D:4) 3 bullfrogs 3 wights (D:8) A hound (D:7) Crazy Yiuf (D:5) Jessica (D:2) 2 iguanas Terence (D:2) Robin (D:2) 4 gnolls (D:5) An adder (D:2) A worm (D:2) 2 dart slugs 5 orcs 2 endoplasms (D:3) 9 goblins 7 hobgoblins 2 jackals (D:3) 2 quokkas 2 ball pythons 3 bats 3 kobolds 66 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (Bailey) 4 creatures vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 79 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 79 | D:1 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 135 | D:2 | Reached skill level 5 in Conjurations 135 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 140 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:2 | Noticed Terence 237 | D:2 | Killed Terence 238 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 250 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [hidden potential] 336 | D:2 | Noticed Jessica 338 | D:2 | Killed Jessica 339 | D:2 | Reached skill level 6 in Conjurations 339 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 399 | D:2 | Noticed Robin 406 | D:2 | Killed Robin 418 | D:2 | Gained mutation: Your mind is very acute. (Int +8, Str/Dex | -2) [hidden potential] 418 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 535 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 535 | D:2 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 535 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 535 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 535 | D:2 | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 588 | D:3 | Found the dreamshard necklace {*Dream Drain} 789 | D:3 | Identified a scroll of acquirement 789 | D:3 | Acquired the +3 Elemental Staff {rElec rF+ rC+ AC+3} 789 | D:3 | Found the +3 Elemental Staff {rElec rF+ rC+ AC+3} 849 | D:4 | Noticed a phantom 853 | D:4 | Killed a phantom 854 | D:4 | Reached skill level 7 in Conjurations 854 | D:4 | Reached XP level 5. HP: 26/28 MP: 4/11 865 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [hidden potential] 926 | D:5 | Entered Level 5 of the Dungeon 964 | D:5 | Found a broken altar of Ashenzari. 1000 | D:5 | Acquired 1173 gold pieces 1009 | D:5 | Identified the +0 leather armour of Prudence {-Cast Contam | rN+++ Dex+8} 1052 | D:5 | Found a staircase to the Ecumenical Temple. 1059 | Temple | Entered the Ecumenical Temple 1077 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 1222 | D:5 | Found a runed translucent door. 1224 | D:5 | Noticed Crazy Yiuf 1231 | D:5 | Killed Crazy Yiuf 1232 | D:5 | Reached skill level 8 in Conjurations 1320 | D:5 | Noticed an ice beast 1331 | D:5 | Reached XP level 6. HP: 32/32 MP: 8/12 1340 | D:5 | Killed an ice beast 1346 | D:5 | Gained mutation: You passively dampen the noise of your | surroundings. [hidden potential] 1346 | D:5 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 1468 | D:7 | Found Veowkoi's Jewellery Emporium. 1473 | D:7 | Reached skill level 9 in Conjurations 1567 | D:8 | Learned a level 4 spell: Fulminant Prism 1572 | D:8 | Learned a level 4 spell: Iskenderun's Mystic Blast 1577 | D:8 | Identified the +5 rapier of Responsibility {vamp, +Blink | rC+} 1582 | D:8 | Noticed an orc warrior 1596 | D:8 | Killed an orc warrior 1597 | D:8 | Reached XP level 7. HP: 17/36 MP: 1/13 1695 | D:8 | Found a flagged portal. 1731 | D:8 | Reached skill level 10 in Conjurations 1887 | Bailey | Entered a bailey 1963 | Bailey | Noticed a human 1971 | Bailey | Killed a human 1972 | Bailey | Reached XP level 8. HP: 30/41 MP: 7/19 2394 | Bailey | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_12_columns, layout_basic, serial_shops, shop D:2: layout_basic, shapermc_ecumenical_altar_ellora, minivault_25, uniq_robin, uniq_terence, uniq_jessica D:3: layout_rooms, uniq_grinder D:4: layout_loops_corners, mainiacjoe_overflow_paths, overflow_temple_1_default D:5: layout_basic, kennysheep_mini_moat, overflow_temple_1_default, minmay_temple_entry_mist, uniq_crazy_yiuf_cottage D:6: layout_basic, pdpol_wu_jian_five_deadly_venoms, lemuel_round_altar, lemuel_coloured_pillars_altar, uniq_blork_the_orc, uniq_menkaure D:7: layout_basic, mainiacjoe_overflow_concentric_impassable, serial_shops, shop, ebering_ghost_inner_flame, uniq_prince_ribbit1 D:8: layout_basic, mainiacjoe_overflow_brackets, enter_bailey_2, grunt_ministairs_4 Temple: nicolae_temple_bog_church Bailey: bailey_axe_froggy_fort_hellmonk, bailey Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 8 9 10 | 10.4 Spellcasting | 6 9 | 9.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Staff | | | 2 || 2 Cast: Magic Dart | 12 | 23 | 3 || 38 Searing Ray | 3 | 17 | 11 || 31 Fulminant Prism | | | 4 || 4 Invoke: Call Merchant | | 1 | || 1 Use: Potion | 1 | 1 | || 2 Scroll | | 2 | || 2 Armour: Robe | 7 | 9 | 9 || 25 Dodge: Dodged | 5 | 10 | 14 || 29