Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3677821746841223284 (custom seed) 0 Psyclone the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 7, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (30 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 30, Time: 00:00:04 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 21 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sense surroundings 1, strong 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5970 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. Your muscles are strong. (Str +4, Int/Dex -1) You expend magic power (3 MP) to strengthen your wands. Message History Welcome, Psyclone the Deep Elf Conjurer. Game seed: 3677821746841223284 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. Found a fizzy amethyst potion. Found a ring mail. c - a fizzy amethyst potion It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel stronger. You feel a strange attunement to the structure of the dungeons. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , ** * , * , .. , ... *, ... #.# , ...####.#### * , ....[......#* , ...........# ,, * ...........#* #.........# * * ####.....@...# , #.....###.#### ..........#####.# ♣.♣♣♣##.......... , ♣⌠♣ #..#....... ..♣♣♣♣♣.♣♣♣♣♣.......... .....⌠.<.⌠.....#....... ..♣♣♣♣♣.♣♣♣♣♣..#....... , ♣⌠♣ #..#.###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 29 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 29 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 29 | D:1 | Gained mutation: You passively map a small area around you. | [potion of mutation] 30 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Use: Potion || 1