Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 17 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:01:00 (258 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 258, Time: 00:01:00 Health: 15/15 AC: 5 Str: 4 XL: 2 Next: 44% Magic: 7/7 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: iridescent scales 1, low MP 1, shaggy fur 1, wild magic 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 66% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 19% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17742 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Your magical capacity is low. (-10% MP) You are covered in fur. (AC +1) Your spells are a little harder to cast, but a little more powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka but does no damage. You now have 4/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You now have 3/8 mp. You start resting. Magic restored. MP restored: 8 You climb downwards. Found 7 gold pieces. There is a stone staircase leading up here. An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 7/8 mp. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. MP restored: 8 Really quaff the potion of mutation? You feel extremely strange. Your skin no longer functions as natural camouflage. You feel frail. You feel less in control of your magic. You feel less energetic. Iridescent scales grow over part of your body. You take 1 damage, and have 15/15 hp. You now have 7/7 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# # #.######## ##.#...##...## #...<..#.###.## #..####.## ##.##### #. #.# #.<.@.# . ..# #.###.# ###. #.## .# # ..# .# ### .# .# .# .# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 bats (D:2) 3 endoplasms A goblin (D:2) 2 hobgoblins (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 101 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 101 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 101 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 101 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 257 | D:3 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 257 | D:3 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 257 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 257 | D:3 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 257 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 258 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 19 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 1