Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 11 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:49 (199 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 199, Time: 00:00:50 Health: 15/15 AC: 3 Str: 3 XL: 2 Next: 17% Magic: 6/8 EV: 12 Int: 26 God: Gold: 30 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: clarity @: no status effects A: see invisible, clarity, clever 1, cold resistance 1, shaggy fur 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11801 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You have supernaturally acute eyesight. (SInv) You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is cold resistant. (rC+) You are covered in fur. (AC +1) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin! You kill the hobgoblin! A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. You kill the goblin! You now have 5/8 mp. You see here a hobgoblin corpse. Found 11 gold pieces. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! A bat comes into view. Found 7 stones. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. You now have 6/8 mp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.. ..# #$# #.# #.##### #.# #.#...# #.############ ##.#.#.#####.##.......... ................@......># .#.#.#.#####....#b....... ...#.#.# #....#.#.###.# .....#.. .......#.#.# .#.#.#.########.#.# # .#.#.... ..#(# .#...... .†#.# ........ ..#.# You could see a bat. Vanquished Creatures A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) A hobgoblin (D:2) 2 ball pythons (D:2) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 101 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 101 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 101 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 101 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 107 | D:2 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 107 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 107 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 107 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 107 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 199 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Cast: Magic Dart || 14 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 1