Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 71 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:31 (227 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 227, Time: 00:00:31 Health: 24/24 AC: 3 Str: 3 XL: 4 Next: 5% Magic: 3/12 EV: 12 Int: 29 God: Gold: 30 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: clarity @: no status effects A: see invisible, clarity, clever 1, cold resistance 1, shaggy fur 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 44% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17773 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You have supernaturally acute eyesight. (SInv) You possess an exceptional clarity of mind. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is cold resistant. (rC+) You are covered in fur. (AC +1) Message History The orc wizard is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc priest! The orc priest is severely wounded. You now have 5/8 mp. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray hits the orc. The orc is severely wounded. The orc priest calls upon Beogh to heal the orc. The orc is healed somewhat. The orc wizard casts a spell at you. You feel momentarily confused. The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2; You have reached level 4! You feel clever. Health restored: 24 You now have 3/12 mp. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# # #.######## #.#...##...## ...<..#.###.## ..####.## ##.##### . #.# #.<...# ..# #.###.# ###. #.## #.# # ..# #@# ### #)# #)# #o# #.# ... ..# ### You could see an orc. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A dart slug (D:2) An orc (D:3) 2 bats (D:2) 3 endoplasms A goblin (D:2) A hobgoblin (D:2) 2 ball pythons (D:2) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 101 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 101 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 101 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 101 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 107 | D:2 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 107 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 107 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 107 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 107 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 227 | D:3 | Reached skill level 5 in Conjurations 227 | D:3 | Reached XP level 3. HP: 19/19 MP: 3/10 227 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 227 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | 1 | || 1 Use: Potion | 2 | || 2 Dodge: Dodged | 1 | || 1