Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 73 Psyclone the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:00:34 (254 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 254, Time: 00:00:34 Health: 24/24 AC: 2 Str: 3 XL: 4 Next: 8% Magic: 3/12 EV: 12 Int: 29 God: Gold: 30 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: horns 1, clever 1, cold resistance 1, regeneration 1, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 58% N/A 10% 3 Fulminant Prism Conj/Hex 14% 3d8 30% 4 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17746 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) Your flesh is cold resistant. (rC+) Your natural rate of healing is unusually fast. Your spells are a little harder to cast, but a little more powerful. Message History Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You have reached level 4! You feel clever. Health restored: 24 You now have 3/12 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 scale mail (almost dead, 83% to hit) The searing ray hits the orc but does no damage. The orc is almost dead. (Press . to maintain the ray.) You now have 1/12 mp. The searing ray hits the orc! You kill the orc! You now have 0/12 mp. Things that are here: a +0 dagger; a +0 robe Items here: )) [ †. Found 2 potions of mutation. Things that are here: a +0 dagger; an orc corpse You see here 2 potions of mutation. e - 2 potions of mutation Adjust (i)tems, (s)pells, or (a)bilities? e - 2 potions of mutation Adjust to which letter? (? for menu, Esc to quit) c - 2 potions of mutation; e - a scroll labelled MIERASHEPSEPHI Unknown command. Really quaff the potion of mutation? You feel extremely strange. You shed all your fur. Your thinking seems confused. Your thoughts seem clearer. You begin to heal more quickly. Really quaff the potion of mutation? You feel extremely strange. Your thinking seems confused. Your vision seems duller. A pair of horns grows on your head! You feel less in control of your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # # ..# #.# ### #)# #)# #)# ###.#####. ##.........# #....####### #..### #@.# #..# #..# #..# #..# ...# ..## ### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A dart slug (D:2) 2 orcs (D:3) 2 bats (D:2) 3 endoplasms A goblin (D:2) A hobgoblin (D:2) 2 ball pythons (D:2) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 101 | D:2 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 101 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 101 | D:2 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 101 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 107 | D:2 | Lost mutation: Your movements are slightly less encumbered | by armour. (ER -2) [potion of mutation] 107 | D:2 | Lost mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 107 | D:2 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 107 | D:2 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 107 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 107 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 227 | D:3 | Reached skill level 5 in Conjurations 227 | D:3 | Reached XP level 3. HP: 19/19 MP: 3/10 227 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/12 252 | D:3 | Lost mutation: You are covered in fur. (AC +1) [potion of | mutation] 252 | D:3 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 252 | D:3 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 252 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 253 | D:3 | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 253 | D:3 | Lost mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 253 | D:3 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 253 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 254 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | 1 | 1 || 2 Use: Potion | 2 | 2 || 4 Dodge: Dodged | 1 | || 1