Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 8 Psyclone the Conjurer (level 2, 13/13 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:13 (114 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 114, Time: 00:00:13 Health: 13/13 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 8/8 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: hooves 1, frail 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11886 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You have large cloven feet. You are frail. (-10% HP) You expend magic power (3 MP) to strengthen your wands. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You now have 2/6 mp. Found 8 gold pieces. You now have 30 gold pieces (gained 8). You open the door. Found Zutuxkoi's Jewellery Shop. There is an open door here. A bat comes into view. The bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Health restored: 15 There is an entrance to Zutuxkoi's Jewellery Shop here. Found a scroll labelled KYDUSAS MAKK and a fuming sapphire potion. d - a scroll labelled KYDUSAS MAKK c - 2 fuming sapphire potions (gained 1) Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You regained 2 mp, and now have 6/8 mp. MP restored: 8 Unknown command. It was a potion of mutation. You feel extremely strange. You feel frail. Your feet thicken and deform. You feel your magical essence link to the dungeon's wands. You take 2 damage, and have 13/13 hp. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......... #####.#### ########## #.# #........# #.# #........# #.# #........+ #.# #........# #.# #........# #.# #..@.....# #.# #........# ..#.# ########.#....#.# #.#....#.# #.#....#.# #∩#....#.# ##.#....#.# #....##.#.# #...†...#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A ball python (D:2) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 113 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 113 | D:2 | Gained mutation: You have large cloven feet. [potion of | mutation] 113 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 114 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Cast: Magic Dart || 9 Use: Potion || 1 Dodge: Dodged || 1