Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 8 Psyclone the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:12 (149 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 149, Time: 00:00:13 Health: 15/15 AC: 4 Str: 4 XL: 2 Next: 0% Magic: 8/8 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: iridescent scales 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 62% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 21% 3 Fulminant Prism Conj/Hex 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11851 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are partially covered in iridescent scales. (AC +2) Your spells are a little harder to cast, but a little more powerful. Message History You kill the endoplasm! You now have 2/6 mp. Found 8 gold pieces. You now have 30 gold pieces (gained 8). You open the door. Found Zutuxkoi's Jewellery Shop. There is an open door here. A bat comes into view. The bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You have reached level 2! Health restored: 15 There is an entrance to Zutuxkoi's Jewellery Shop here. Found a scroll labelled KYDUSAS MAKK and a fuming sapphire potion. d - a scroll labelled KYDUSAS MAKK c - 2 fuming sapphire potions (gained 1) You regained 2 mp, and now have 6/8 mp. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. MP restored: 8 Unknown command. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel clever. Iridescent scales grow over part of your body. You feel less in control of your magic. Unknown command. Really quaff the potion of mutation? You feel extremely strange. Your iridescent scales disappear. You feel stupid. You feel more in control of your magic. Iridescent scales grow over part of your body. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......... #####.#### ########## #.# #........# #.# #........# #.# #........+ #.# #........# #.# #........# #.# #..@.....# #.# #........# ..#.# ########.#....#.# #.#....#.# #.#....#.# #∩#....#.# ##.#....#.# #....##.#.# #...†...#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A ball python (D:2) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 147 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 147 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 147 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 147 | D:2 | Gained mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 148 | D:2 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 148 | D:2 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 148 | D:2 | Lost mutation: Your spells are harder to cast, but more | powerful. [potion of mutation] 148 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 149 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Action || total ---------------------------++------- Cast: Magic Dart || 9 Use: Potion || 2 Dodge: Dodged || 1