Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 32 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (231 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 231, Time: 00:01:11 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 1/10 EV: 12 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: clarity, evolution 1, MP-powered wands, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11769 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You have hidden genetic potential. You expend magic power (3 MP) to strengthen your wands. Your movements are slightly less encumbered by armour. (ER -2) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You now have 5/8 mp. The searing ray hits the gnoll! You kill the gnoll! Your Conjurations skill increases to level 5! You now have 4/8 mp. You start resting. A worm comes into view. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 82% to hit) The searing ray hits the gnoll but does no damage. The gnoll shouts! (Press . to maintain the ray.) You now have 3/8 mp. The searing ray hits the gnoll! The gnoll is severely wounded. You now have 2/8 mp. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You now have 1/10 mp. You feel a genetic drift. You feel your magical essence link to the dungeon's wands. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #.# #.##..# [. .# #.# #.#...# .... .# #.# #.#...# ... .# #.# #.#..#######.# .###.#######...........†#### ...........................# ####.########...........[..# #.# #..............# #.# #...@....))w..# #.# #...#######...<.. #.# #...# .^... #.# #...# .... #.# #...# ... #.# #... g. ..#.# #... . ...#.# #... ...#.# You could see a worm. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) 2 hobgoblins (D:2) A ball python (D:2) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 218 | D:2 | Reached skill level 5 in Conjurations 228 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 230 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [hidden potential] 231 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 1