Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5129858224507802926 (custom seed) 32 Psyclone the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Nov 8, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:00:38 (258 turns). Psyclone the Conjurer (Deep Elf Conjurer) Turns: 258, Time: 00:00:38 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 5/10 EV: 12 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: clarity @: no status effects A: clarity, fire resistance 1, evolution 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of mutation Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11742 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. Your flesh is heat resistant. (rF+) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You now have 5/8 mp. You start resting. A gnoll comes into view. It is wielding a +0 halberd. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 flail. You now have 5/8 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You now have 5/8 mp. The searing ray hits the gnoll. The gnoll is almost dead. You now have 4/8 mp. The searing ray hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Health restored: 19 You now have 3/10 mp. You start resting. You feel a genetic drift. You feel resistant to heat. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......)....g........ #####.########........ ########## #.# #........ #........# #.# #........ #........# #.# #...##### #........+ #.# #...# #........# #.# #...# #........# #.# #...# #........# #@# #...# #........# ..#.# #... ########.#....#.# #.#....#.# .##### #.#....#.# .$.... #∩#....#.# ...... ##.#....#.# ...... #....##.#.# ..†... #...†...#.# There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) A bat (D:2) 2 endoplasms (D:2) A goblin (D:2) 2 hobgoblins (D:2) A ball python (D:2) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Psyclone the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:2 | Found Zutuxkoi's Jewellery Shop. 83 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 100 | D:2 | Learned a level 2 spell: Searing Ray 149 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 149 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 149 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 218 | D:2 | Reached skill level 5 in Conjurations 244 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 257 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [hidden potential] 258 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms, serial_shops, shop, kennysheep_nondescript, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_scrapyard, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 1